Super Mario 64

Edit on Github | Updated: 7th May 2020

Introduction to Super Mario 64 Reversing & Modding

The Game was made by Nintendo EAD and was released in Europe on March 1st, 1997. The development team consisted of 2 System programmers and 3 main programmers with additions from Giles Goddard responsible for the Mario face at the beginning and Takumi Kawagoe responsible for the camera programming 1.

The source code is almost completely written in C and compiled with IDO C compiler 5.3.

Modding Tools

The community has developed some excellent tools for modding Super Mario 64, so if you just want to change assets in the game you don’t need to use the full decompilation project, just load up one of these excellent tools.

Creating 3D world with Sketchup

Salmence100 has a twitch account where he streams his process for creating 3D worlds in Sketchup, exporting to .OBJ and importing into Super Mario 64 Editor, currently he is building new levels based on Mario Party 2. You can view his videos on his Twitch channel: Salmence100’s Videos - Twitch

Adding Actors/Object

A newly imported object can appear very plain wthout any enemies or coins to collect, so lets add some objects!

You can use the program called “Toad’s Tool” to edit the objects for the level, It’s quite a simple tool, it allows you to view each world and edit the x,y,z coordinates of each object.

Also contains basic functionality for texture editing.

Changing the level’s background

One thing you wil notice with your newly imported level is that it will still have the background image (skybox) of the level you replaced in the ROM. This can be easily changed to give your level a much more unique feeling to it.

Adding warps

Mario wouldn’t be Mario without his pipes, lets add some that warp from one part of the level to another!


Ports

Thanks to the 2 years of hard work by the Super Mario 64 decompilation team it is now possible to experience native ports of Sm64, no emulator required!

DirectX 12 (Windows)

Nintendo keeps taking down videos showing the DirectX 12 port of Super Mario 64, so the best way to see it is to compile it yourself and play on your own windows PC.

Sony PSP

You can find the source code for the PSP port here: z2442/sm64-port: A port of https://www.github.com/n64decomp/sm64 for modern devices.

Sony Playstation Vita

You can find the source code for the Vita port here: bythos14/sm64-vita: A port of https://www.github.com/sm64-port/sm64-port for the PS Vita

Sony Playstation 2

You can find the source code for the Playstation 2 port here: fgsfdsfgs/sm64-port at ps2

Sony Playstation 3

As you can see from the video, the sound and controller input has not been implemented yet but it is definetly a cool proof of concept! You can find the source code for the Playstation 3 port here: Comparing mkst:3ds-port…fgsfdsfgs:ps3 · mkst/sm64-port

DOS port (3dfx)

This is more of a novelty port than anything else, it is not expected to be playable but it is a very cool tech demo! You can find the source code for the DOS port here: fgsfdsfgs/sm64-port: PS2 and DOS ports of sm64-port.

SEGA Dreamcast Port

You can find the source code for the Dreamcast port here: Comparing sm64-port:master…mrneo240:master · sm64-port/sm64-port


Decompilation

Super Mario 64 was blown wide open when a full decompilation of the source code was acheived by a team of talented individuals.

The project can be rebuilt with the correct version of the IDO C compiler through QEMU-IRIX to produce a byte-identical ROM of the retail game for both North America and Japan.

This allows anyone with basic c-knowledge to hack around and change core gameplay elements, make the game easier/harder/add new mechanics etc.

Introduction to the Decompilation project

Mountainflaw has released a tutorial that covers the basics of the Decompilation project and is the best way to get started for newcomers: Introduction to Super Mario64 Decomp

Checking out the Code

The project is released on Github: GitHub - n64decomp/sm64: A Super Mario 64 decompilation, brought to you by a bunch of clever folks. and can be built on linux and windows but for mac you will need to use something like docker.

git clone https://github.com/n64decomp/sm64.git

Exploring the code

  • ./tools
  • ./tools/sdk-tools
  • ./tools/sdk-tools/tabledesign
  • ./tools/sdk-tools/tabledesign/print.c
  • ./tools/sdk-tools/tabledesign/Makefile
  • ./tools/sdk-tools/tabledesign/tabledesign.c
  • ./tools/sdk-tools/tabledesign/codebook.c
  • ./tools/sdk-tools/tabledesign/estimate.c
  • ./tools/sdk-tools/tabledesign/.gitignore
  • ./tools/sdk-tools/tabledesign/tabledesign.h
  • ./tools/sdk-tools/adpcm
  • ./tools/sdk-tools/adpcm/vadpcm_dec.c
  • ./tools/sdk-tools/adpcm/util.c
  • ./tools/sdk-tools/adpcm/Makefile
  • ./tools/sdk-tools/adpcm/vadpcm.h
  • ./tools/sdk-tools/adpcm/vadpcm_enc.c
  • ./tools/sdk-tools/adpcm/.gitignore
  • ./tools/sdk-tools/adpcm/vpredictor.c
  • ./tools/sdk-tools/adpcm/sampleio.c
  • ./tools/sdk-tools/adpcm/quant.c
  • ./tools/sdk-tools/adpcm/vdecode.c
  • ./tools/sdk-tools/adpcm/vencode.c
  • ./tools/sdk-tools/README.md
  • ./tools/utils.h
  • ./tools/n64graphics_ci_dir
  • ./tools/n64graphics_ci_dir/n64graphics_ci.h
  • ./tools/n64graphics_ci_dir/utils.h
  • ./tools/n64graphics_ci_dir/exoquant
  • ./tools/n64graphics_ci_dir/exoquant/exoquant.c
  • ./tools/n64graphics_ci_dir/exoquant/exoquant.h
  • ./tools/n64graphics_ci_dir/LICENSE
  • ./tools/n64graphics_ci_dir/README.md
  • ./tools/n64graphics_ci_dir/utils.c
  • ./tools/n64graphics_ci_dir/n64graphics_ci.c
  • ./tools/n64cksum.c
  • ./tools/gen_asset_list.cpp
  • ./tools/hashtable.h
  • ./tools/libmio0.h
  • ./tools/Makefile
  • ./tools/libsm64.h
  • ./tools/patch_libultra_math.c
  • ./tools/n64graphics.h
  • ./tools/utf8.c
  • ./tools/stb
  • ./tools/stb/stb_image_write.h
  • ./tools/stb/stb_image.h
  • ./tools/asm_processor
  • ./tools/asm_processor/build.py
  • ./tools/asm_processor/prelude.inc
  • ./tools/asm_processor/asm-processor.py
  • ./tools/utils.c
  • ./tools/sm64tools.LICENSE
  • ./tools/.gitignore
  • ./tools/hashtable.c
  • ./tools/aifc_decode.c
  • ./tools/iplfontutil.c
  • ./tools/clang-tidy.sh
  • ./tools/ido5.3_compiler
  • ./tools/ido5.3_compiler/LICENSE.md
  • ./tools/ido5.3_compiler/usr
  • ./tools/ido5.3_compiler/usr/bin
  • ./tools/ido5.3_compiler/usr/bin/cc
  • ./tools/ido5.3_compiler/usr/lib
  • ./tools/ido5.3_compiler/usr/lib/uopt
  • ./tools/ido5.3_compiler/usr/lib/crt1.o
  • ./tools/ido5.3_compiler/usr/lib/libc.so.1
  • ./tools/ido5.3_compiler/usr/lib/libexc.so
  • ./tools/ido5.3_compiler/usr/lib/err.english.cc
  • ./tools/ido5.3_compiler/usr/lib/libm.so
  • ./tools/ido5.3_compiler/usr/lib/as0
  • ./tools/ido5.3_compiler/usr/lib/ujoin
  • ./tools/ido5.3_compiler/usr/lib/as1
  • ./tools/ido5.3_compiler/usr/lib/libgen.so
  • ./tools/ido5.3_compiler/usr/lib/uld
  • ./tools/ido5.3_compiler/usr/lib/usplit
  • ./tools/ido5.3_compiler/usr/lib/ugen
  • ./tools/ido5.3_compiler/usr/lib/cfe
  • ./tools/ido5.3_compiler/usr/lib/umerge
  • ./tools/ido5.3_compiler/lib
  • ./tools/ido5.3_compiler/lib/libmalloc_old.so
  • ./tools/ido5.3_compiler/lib/libmalloc.so
  • ./tools/ido5.3_compiler/lib/rld
  • ./tools/libsm64.c
  • ./tools/calc_bss.sh
  • ./tools/libmio0.c
  • ./tools/seq_decoder.py
  • ./tools/disassemble_sound.py
  • ./tools/utf8.h
  • ./tools/aiff_extract_codebook.c
  • ./tools/textconv.c
  • ./tools/n64graphics.c
  • ./tools/assemble_sound.py
  • ./asm
  • ./asm/boot.s
  • ./asm/entry.s
  • ./asm/non_matchings
  • ./asm/non_matchings/handle_dialog_text_and_pages_eu.s
  • ./asm/non_matchings/dma_sample_data_jp.s
  • ./asm/non_matchings/process_level_music_dynamics.s
  • ./asm/non_matchings/sequence_channel_process_script_us.s
  • ./asm/non_matchings/seq_channel_layer_process_script_us.s
  • ./asm/non_matchings/func_80314480_jp.s
  • ./asm/non_matchings/seq_channel_layer_process_script_jp.s
  • ./asm/non_matchings/sequence_channel_process_script_jp.s
  • ./asm/non_matchings/func_80314480_us.s
  • ./asm/non_matchings/append_bubble_vertex_buffer_eu.s
  • ./asm/non_matchings/dma_sample_data_us.s
  • ./asm/non_matchings/alloc_bank_or_seq.s
  • ./asm/non_matchings/append_snowflake_vertex_buffer_eu.s
  • ./asm/non_matchings/func_8031784C.s
  • ./asm/decompress.s
  • ./diff.sh
  • ./sm64.us.sha1
  • ./bin
  • ./bin/clouds_skybox.s
  • ./bin/wdw_skybox.s
  • ./bin/bits_skybox.s
  • ./bin/generic.s
  • ./bin/debug_level_select.s
  • ./bin/machine.s
  • ./bin/cloud_floor_skybox.s
  • ./bin/outside.s
  • ./bin/bidw_skybox.s
  • ./bin/mountain.s
  • ./bin/water_skybox.s
  • ./bin/bitfs_skybox.s
  • ./bin/inside.s
  • ./bin/fire.s
  • ./bin/water.s
  • ./bin/snow.s
  • ./bin/effect.s
  • ./bin/bbh_skybox.s
  • ./bin/segment2.s
  • ./bin/eu
  • ./bin/eu/translation_de.s
  • ./bin/eu/translation_fr.s
  • ./bin/eu/translation_en.s
  • ./bin/boo_seg5_unknown.0E288.bin
  • ./bin/ccm_skybox.s
  • ./bin/cave.s
  • ./bin/spooky.s
  • ./bin/grass.s
  • ./bin/sky.s
  • ./bin/title_screen_bg.s
  • ./bin/ssl_skybox.s
  • ./first-diff.py
  • ./Makefile
  • ./CHANGES
  • ./charmap_menu.txt
  • ./include
  • ./include/surface_terrains.h
  • ./include/level_commands.inc
  • ./include/stdlib.h
  • ./include/special_presets.h
  • ./include/sm64.h
  • ./include/macro_presets.h
  • ./include/painting_constants.inc
  • ./include/ultra64.h
  • ./include/config.h
  • ./include/macros.inc
  • ./include/types.h
  • ./include/mario_animation_ids.h
  • ./include/mario_geo_switch_case_ids.h
  • ./include/audio_defines.h
  • ./include/model_ids.h
  • ./include/special_presets.inc
  • ./include/PR
  • ./include/PR/gbi_old.h
  • ./include/PR/os_thread.h
  • ./include/PR/os_vi.h
  • ./include/PR/libaudio.h
  • ./include/PR/mbi.h
  • ./include/PR/os_time.h
  • ./include/PR/libultra.h
  • ./include/PR/ucode.h
  • ./include/PR/gu.h
  • ./include/PR/os_cont.h
  • ./include/PR/os_rdp.h
  • ./include/PR/os_ai.h
  • ./include/PR/os_exception.h
  • ./include/PR/os_misc.h
  • ./include/PR/os_internal.h
  • ./include/PR/os_cache.h
  • ./include/PR/os_message.h
  • ./include/PR/os_eeprom.h
  • ./include/PR/gs2dex.h
  • ./include/PR/abi.h
  • ./include/PR/os_pi.h
  • ./include/PR/sptask.h
  • ./include/PR/gbi.inc
  • ./include/PR/os_libc.h
  • ./include/PR/gbi.h
  • ./include/PR/os_tlb.h
  • ./include/PR/ultratypes.h
  • ./include/segments.h
  • ./include/special_preset_names.h
  • ./include/macro_presets.inc
  • ./include/seq_ids.inc
  • ./include/macros.h
  • ./include/text_menu_strings.h.in
  • ./include/helper_macros.h
  • ./include/object_constants.h
  • ./include/moving_texture.inc
  • ./include/object_fields.h
  • ./include/text_strings.h.in
  • ./include/math.h
  • ./include/macro_preset_names.h
  • ./include/prevent_bss_reordering.h
  • ./include/surface_terrains.inc
  • ./include/model_ids.inc
  • ./include/stdarg.h
  • ./include/geo_commands.inc
  • ./include/seq_ids.h
  • ./include/behavior_data.h
  • ./include/seq_macros.inc
  • ./include/string.h
  • ./.clang-tidy
  • ./extract_assets.py
  • ./diff-settings.sh
  • ./Makefile.split
  • ./README.md
  • ./asmdiff.jp.sh
  • ./sm64.ld
  • ./.gitignore
  • ./asmdiff.us.sh
  • ./actors
  • ./actors/group17.s
  • ./actors/exclamation_box_outline
  • ./actors/exclamation_box_outline/collision.s
  • ./actors/exclamation_box_outline/geo.s
  • ./actors/exclamation_box_outline/model.s
  • ./actors/small_key
  • ./actors/small_key/collision.s
  • ./actors/small_key/geo.s
  • ./actors/small_key/model.s
  • ./actors/smoke
  • ./actors/smoke/collision.s
  • ./actors/smoke/model.s
  • ./actors/group7_geo.s
  • ./actors/tree
  • ./actors/tree/collision.s
  • ./actors/tree/geo.s
  • ./actors/tree/model.s
  • ./actors/koopa_shell
  • ./actors/koopa_shell/collision.s
  • ./actors/koopa_shell/geo.s
  • ./actors/koopa_shell/model.s
  • ./actors/bully
  • ./actors/bully/collision.s
  • ./actors/bully/geo.s
  • ./actors/bully/model.s
  • ./actors/butterfly
  • ./actors/butterfly/collision.s
  • ./actors/butterfly/geo.s
  • ./actors/butterfly/model.s
  • ./actors/common0.s
  • ./actors/mushroom_1up
  • ./actors/mushroom_1up/collision.s
  • ./actors/mushroom_1up/geo.s
  • ./actors/mushroom_1up/model.s
  • ./actors/cyan_fish
  • ./actors/cyan_fish/collision.s
  • ./actors/cyan_fish/geo.s
  • ./actors/cyan_fish/model.s
  • ./actors/group5_geo.s
  • ./actors/haunted_cage
  • ./actors/haunted_cage/collision.s
  • ./actors/haunted_cage/geo.s
  • ./actors/haunted_cage/model.s
  • ./actors/scuttlebug
  • ./actors/scuttlebug/collision.s
  • ./actors/scuttlebug/geo.s
  • ./actors/scuttlebug/model.s
  • ./actors/group13.s
  • ./actors/lakitu_cameraman
  • ./actors/lakitu_cameraman/collision.s
  • ./actors/lakitu_cameraman/geo.s
  • ./actors/lakitu_cameraman/model.s
  • ./actors/white_particle_small
  • ./actors/white_particle_small/collision.s
  • ./actors/white_particle_small/model.s
  • ./actors/bobomb
  • ./actors/bobomb/collision.s
  • ./actors/bobomb/geo.s
  • ./actors/bobomb/model.s
  • ./actors/group0.s
  • ./actors/yoshi_egg
  • ./actors/yoshi_egg/collision.s
  • ./actors/yoshi_egg/geo.s
  • ./actors/yoshi_egg/model.s
  • ./actors/exclamation_box
  • ./actors/exclamation_box/collision.s
  • ./actors/exclamation_box/geo.s
  • ./actors/exclamation_box/actor.s
  • ./actors/exclamation_box/model.s
  • ./actors/snowman
  • ./actors/snowman/collision.s
  • ./actors/snowman/geo.s
  • ./actors/snowman/model.s
  • ./actors/group1_geo.s
  • ./actors/empty
  • ./actors/empty/collision.s
  • ./actors/empty/geo.s
  • ./actors/empty/model.s
  • ./actors/water_mine
  • ./actors/water_mine/collision.s
  • ./actors/water_mine/geo.s
  • ./actors/water_mine/model.s
  • ./actors/spiny
  • ./actors/spiny/collision.s
  • ./actors/spiny/geo.s
  • ./actors/spiny/model.s
  • ./actors/pebble
  • ./actors/pebble/collision.s
  • ./actors/pebble/model.s
  • ./actors/wiggler_body_part
  • ./actors/wiggler_body_part/geo.s
  • ./actors/group3_geo.s
  • ./actors/chuckya
  • ./actors/chuckya/collision.s
  • ./actors/chuckya/geo.s
  • ./actors/chuckya/model.s
  • ./actors/piranha_plant
  • ./actors/piranha_plant/collision.s
  • ./actors/piranha_plant/geo.s
  • ./actors/piranha_plant/model.s
  • ./actors/warp_collision
  • ./actors/warp_collision/collision.s
  • ./actors/warp_collision/model.s
  • ./actors/group4.s
  • ./actors/bowling_ball
  • ./actors/bowling_ball/collision.s
  • ./actors/bowling_ball/geo.s
  • ./actors/bowling_ball/model.s
  • ./actors/heart
  • ./actors/heart/collision.s
  • ./actors/heart/geo.s
  • ./actors/heart/model.s
  • ./actors/klepto
  • ./actors/klepto/collision.s
  • ./actors/klepto/geo.s
  • ./actors/klepto/model.s
  • ./actors/group4_geo.s
  • ./actors/water_waves
  • ./actors/water_waves/collision.s
  • ./actors/water_waves/geo.s
  • ./actors/water_waves/model.s
  • ./actors/thwomp
  • ./actors/thwomp/collision.s
  • ./actors/thwomp/geo.s
  • ./actors/thwomp/model.s
  • ./actors/monty_mole_hole
  • ./actors/monty_mole_hole/collision.s
  • ./actors/monty_mole_hole/model.s
  • ./actors/group14.s
  • ./actors/penguin
  • ./actors/penguin/collision.s
  • ./actors/penguin/geo.s
  • ./actors/penguin/model.s
  • ./actors/bomb
  • ./actors/bomb/collision.s
  • ./actors/bomb/geo.s
  • ./actors/bomb/model.s
  • ./actors/cannon_barrel
  • ./actors/cannon_barrel/collision.s
  • ./actors/cannon_barrel/geo.s
  • ./actors/cannon_barrel/model.s
  • ./actors/leaves
  • ./actors/leaves/collision.s
  • ./actors/leaves/geo.s
  • ./actors/leaves/model.s
  • ./actors/water_ring
  • ./actors/water_ring/collision.s
  • ./actors/water_ring/geo.s
  • ./actors/water_ring/model.s
  • ./actors/group10.s
  • ./actors/warp_pipe
  • ./actors/warp_pipe/collision.s
  • ./actors/warp_pipe/geo.s
  • ./actors/warp_pipe/model.s
  • ./actors/manta
  • ./actors/manta/collision.s
  • ./actors/manta/geo.s
  • ./actors/manta/model.s
  • ./actors/group6_geo.s
  • ./actors/bookend
  • ./actors/bookend/collision.s
  • ./actors/bookend/geo.s
  • ./actors/bookend/model.s
  • ./actors/transparent_star
  • ./actors/transparent_star/collision.s
  • ./actors/transparent_star/geo.s
  • ./actors/transparent_star/model.s
  • ./actors/mad_piano
  • ./actors/mad_piano/collision.s
  • ./actors/mad_piano/geo.s
  • ./actors/mad_piano/model.s
  • ./actors/white_particle
  • ./actors/white_particle/collision.s
  • ./actors/white_particle/geo.s
  • ./actors/white_particle/model.s
  • ./actors/cannon_base
  • ./actors/cannon_base/collision.s
  • ./actors/cannon_base/geo.s
  • ./actors/cannon_base/model.s
  • ./actors/chair
  • ./actors/chair/collision.s
  • ./actors/chair/geo.s
  • ./actors/chair/model.s
  • ./actors/group2_geo.s
  • ./actors/snufit
  • ./actors/snufit/collision.s
  • ./actors/snufit/geo.s
  • ./actors/snufit/model.s
  • ./actors/chillychief
  • ./actors/chillychief/collision.s
  • ./actors/chillychief/geo.s
  • ./actors/chillychief/model.s
  • ./actors/group9.s
  • ./actors/dorrie
  • ./actors/dorrie/collision.s
  • ./actors/dorrie/geo.s
  • ./actors/dorrie/model.s
  • ./actors/hoot
  • ./actors/hoot/collision.s
  • ./actors/hoot/geo.s
  • ./actors/hoot/model.s
  • ./actors/group3.s
  • ./actors/yellow_sphere
  • ./actors/yellow_sphere/collision.s
  • ./actors/yellow_sphere/geo.s
  • ./actors/yellow_sphere/model.s
  • ./actors/group7.s
  • ./actors/group0_geo.s
  • ./actors/blue_fish
  • ./actors/blue_fish/collision.s
  • ./actors/blue_fish/geo.s
  • ./actors/blue_fish/model.s
  • ./actors/bubble
  • ./actors/bubble/collision.s
  • ./actors/bubble/geo.s
  • ./actors/bubble/model.s
  • ./actors/spiny_egg
  • ./actors/spiny_egg/collision.s
  • ./actors/spiny_egg/geo.s
  • ./actors/spiny_egg/model.s
  • ./actors/burn_smoke
  • ./actors/burn_smoke/collision.s
  • ./actors/burn_smoke/geo.s
  • ./actors/burn_smoke/model.s
  • ./actors/cannon_lid
  • ./actors/cannon_lid/collision.s
  • ./actors/cannon_lid/geo.s
  • ./actors/cannon_lid/model.s
  • ./actors/skeeter
  • ./actors/skeeter/collision.s
  • ./actors/skeeter/geo.s
  • ./actors/skeeter/model.s
  • ./actors/whomp
  • ./actors/whomp/collision.s
  • ./actors/whomp/geo.s
  • ./actors/whomp/model.s
  • ./actors/metal_box
  • ./actors/metal_box/collision.s
  • ./actors/metal_box/geo.s
  • ./actors/metal_box/model.s
  • ./actors/water_bubble
  • ./actors/water_bubble/collision.s
  • ./actors/water_bubble/geo.s
  • ./actors/water_bubble/model.s
  • ./actors/wooden_signpost
  • ./actors/wooden_signpost/collision.s
  • ./actors/wooden_signpost/geo.s
  • ./actors/wooden_signpost/model.s
  • ./actors/mips
  • ./actors/mips/collision.s
  • ./actors/mips/geo.s
  • ./actors/mips/model.s
  • ./actors/sparkle_animation
  • ./actors/sparkle_animation/collision.s
  • ./actors/sparkle_animation/geo.s
  • ./actors/sparkle_animation/model.s
  • ./actors/tornado
  • ./actors/tornado/collision.s
  • ./actors/tornado/geo.s
  • ./actors/tornado/model.s
  • ./actors/star
  • ./actors/star/collision.s
  • ./actors/star/geo.s
  • ./actors/star/model.s
  • ./actors/group15.s
  • ./actors/group10_geo.s
  • ./actors/king_bobomb
  • ./actors/king_bobomb/collision.s
  • ./actors/king_bobomb/geo.s
  • ./actors/king_bobomb/model.s
  • ./actors/wiggler
  • ./actors/wiggler/collision.s
  • ./actors/wiggler/geo.s
  • ./actors/wiggler/model.s
  • ./actors/group12_geo.s
  • ./actors/mr_i_eyeball
  • ./actors/mr_i_eyeball/collision.s
  • ./actors/mr_i_eyeball/geo.s
  • ./actors/mr_i_eyeball/model.s
  • ./actors/group11.s
  • ./actors/heave_ho
  • ./actors/heave_ho/collision.s
  • ./actors/heave_ho/geo.s
  • ./actors/heave_ho/model.s
  • ./actors/coin
  • ./actors/coin/collision.s
  • ./actors/coin/geo.s
  • ./actors/coin/model.s
  • ./actors/koopa_flag
  • ./actors/koopa_flag/collision.s
  • ./actors/koopa_flag/geo.s
  • ./actors/koopa_flag/model.s
  • ./actors/lakitu_enemy
  • ./actors/lakitu_enemy/collision.s
  • ./actors/lakitu_enemy/geo.s
  • ./actors/lakitu_enemy/model.s
  • ./actors/mist
  • ./actors/mist/collision.s
  • ./actors/mist/geo.s
  • ./actors/mist/model.s
  • ./actors/breakable_box
  • ./actors/breakable_box/collision.s
  • ./actors/breakable_box/geo.s
  • ./actors/breakable_box/model.s
  • ./actors/bird
  • ./actors/bird/collision.s
  • ./actors/bird/geo.s
  • ./actors/bird/model.s
  • ./actors/capswitch
  • ./actors/capswitch/collision.s
  • ./actors/capswitch/geo.s
  • ./actors/capswitch/model.s
  • ./actors/koopa
  • ./actors/koopa/collision.s
  • ./actors/koopa/geo.s
  • ./actors/koopa/model.s
  • ./actors/springboard
  • ./actors/springboard/collision.s
  • ./actors/springboard/geo.s
  • ./actors/springboard/model.s
  • ./actors/impact_ring
  • ./actors/impact_ring/collision.s
  • ./actors/impact_ring/geo.s
  • ./actors/impact_ring/model.s
  • ./actors/toad
  • ./actors/toad/collision.s
  • ./actors/toad/geo.s
  • ./actors/toad/model.s
  • ./actors/amp
  • ./actors/amp/collision.s
  • ./actors/amp/geo.s
  • ./actors/amp/model.s
  • ./actors/stomp_smoke
  • ./actors/stomp_smoke/collision.s
  • ./actors/stomp_smoke/geo.s
  • ./actors/stomp_smoke/model.s
  • ./actors/mr_i_iris
  • ./actors/mr_i_iris/collision.s
  • ./actors/mr_i_iris/geo.s
  • ./actors/mr_i_iris/model.s
  • ./actors/walk_smoke
  • ./actors/walk_smoke/collision.s
  • ./actors/walk_smoke/geo.s
  • ./actors/walk_smoke/model.s
  • ./actors/flame
  • ./actors/flame/collision.s
  • ./actors/flame/geo.s
  • ./actors/flame/model.s
  • ./actors/eyerok
  • ./actors/eyerok/collision.s
  • ./actors/eyerok/geo.s
  • ./actors/eyerok/model.s
  • ./actors/blue_coin_switch
  • ./actors/blue_coin_switch/collision.s
  • ./actors/blue_coin_switch/geo.s
  • ./actors/blue_coin_switch/model.s
  • ./actors/swoop
  • ./actors/swoop/collision.s
  • ./actors/swoop/geo.s
  • ./actors/swoop/model.s
  • ./actors/common1_geo.s
  • ./actors/group16_geo.s
  • ./actors/spindrift
  • ./actors/spindrift/collision.s
  • ./actors/spindrift/geo.s
  • ./actors/spindrift/model.s
  • ./actors/boo_castle
  • ./actors/boo_castle/collision.s
  • ./actors/boo_castle/geo.s
  • ./actors/boo_castle/model.s
  • ./actors/group2.s
  • ./actors/explosion
  • ./actors/explosion/collision.s
  • ./actors/explosion/geo.s
  • ./actors/explosion/model.s
  • ./actors/pokey
  • ./actors/pokey/collision.s
  • ./actors/pokey/geo.s
  • ./actors/pokey/model.s
  • ./actors/group8.s
  • ./actors/clam_shell
  • ./actors/clam_shell/collision.s
  • ./actors/clam_shell/geo.s
  • ./actors/clam_shell/model.s
  • ./actors/book
  • ./actors/book/collision.s
  • ./actors/book/geo.s
  • ./actors/book/model.s
  • ./actors/impact_smoke
  • ./actors/impact_smoke/collision.s
  • ./actors/impact_smoke/geo.s
  • ./actors/impact_smoke/model.s
  • ./actors/treasure_chest
  • ./actors/treasure_chest/collision.s
  • ./actors/treasure_chest/geo.s
  • ./actors/treasure_chest/model.s
  • ./actors/boo
  • ./actors/boo/collision.s
  • ./actors/boo/geo.s
  • ./actors/boo/model.s
  • ./actors/group14_geo.s
  • ./actors/sushi
  • ./actors/sushi/collision.s
  • ./actors/sushi/geo.s
  • ./actors/sushi/model.s
  • ./actors/blargg
  • ./actors/blargg/collision.s
  • ./actors/blargg/geo.s
  • ./actors/blargg/model.s
  • ./actors/group6.s
  • ./actors/bullet_bill
  • ./actors/bullet_bill/collision.s
  • ./actors/bullet_bill/geo.s
  • ./actors/bullet_bill/model.s
  • ./actors/yoshi
  • ./actors/yoshi/collision.s
  • ./actors/yoshi/geo.s
  • ./actors/yoshi/model.s
  • ./actors/goomba
  • ./actors/goomba/collision.s
  • ./actors/goomba/geo.s
  • ./actors/goomba/model.s
  • ./actors/monty_mole
  • ./actors/monty_mole/collision.s
  • ./actors/monty_mole/geo.s
  • ./actors/monty_mole/model.s
  • ./actors/group8_geo.s
  • ./actors/whirlpool
  • ./actors/whirlpool/collision.s
  • ./actors/whirlpool/model.s
  • ./actors/group13_geo.s
  • ./actors/fwoosh
  • ./actors/fwoosh/collision.s
  • ./actors/fwoosh/geo.s
  • ./actors/fwoosh/model.s
  • ./actors/group16.s
  • ./actors/seaweed
  • ./actors/seaweed/collision.s
  • ./actors/seaweed/geo.s
  • ./actors/seaweed/model.s
  • ./actors/moneybag
  • ./actors/moneybag/collision.s
  • ./actors/moneybag/geo.s
  • ./actors/moneybag/model.s
  • ./actors/power_meter
  • ./actors/power_meter/collision.s
  • ./actors/power_meter/model.s
  • ./actors/dirt
  • ./actors/dirt/collision.s
  • ./actors/dirt/geo.s
  • ./actors/dirt/model.s
  • ./actors/common1.s
  • ./actors/bowser_flame
  • ./actors/bowser_flame/collision.s
  • ./actors/bowser_flame/geo.s
  • ./actors/bowser_flame/model.s
  • ./actors/chain_ball
  • ./actors/chain_ball/collision.s
  • ./actors/chain_ball/geo.s
  • ./actors/chain_ball/model.s
  • ./actors/yellow_sphere_small
  • ./actors/yellow_sphere_small/collision.s
  • ./actors/yellow_sphere_small/geo.s
  • ./actors/yellow_sphere_small/model.s
  • ./actors/bowser
  • ./actors/bowser/collision.s
  • ./actors/bowser/geo.s
  • ./actors/bowser/model.s
  • ./actors/poundable_pole
  • ./actors/poundable_pole/collision.s
  • ./actors/poundable_pole/geo.s
  • ./actors/poundable_pole/model.s
  • ./actors/unagi
  • ./actors/unagi/collision.s
  • ./actors/unagi/geo.s
  • ./actors/unagi/model.s
  • ./actors/group11_geo.s
  • ./actors/group12.s
  • ./actors/test_platform
  • ./actors/test_platform/collision.s
  • ./actors/test_platform/geo.s
  • ./actors/test_platform/model.s
  • ./actors/mario
  • ./actors/mario/collision.s
  • ./actors/mario/geo.s
  • ./actors/mario/model.s
  • ./actors/group1.s
  • ./actors/group15_geo.s
  • ./actors/chain_chomp
  • ./actors/chain_chomp/collision.s
  • ./actors/chain_chomp/geo.s
  • ./actors/chain_chomp/model.s
  • ./actors/water_splash
  • ./actors/water_splash/collision.s
  • ./actors/water_splash/geo.s
  • ./actors/water_splash/model.s
  • ./actors/group9_geo.s
  • ./actors/ukiki
  • ./actors/ukiki/collision.s
  • ./actors/ukiki/geo.s
  • ./actors/ukiki/model.s
  • ./actors/bubba
  • ./actors/bubba/collision.s
  • ./actors/bubba/geo.s
  • ./actors/bubba/model.s
  • ./actors/bub
  • ./actors/bub/collision.s
  • ./actors/bub/geo.s
  • ./actors/bub/model.s
  • ./actors/purple_switch
  • ./actors/purple_switch/collision.s
  • ./actors/purple_switch/geo.s
  • ./actors/purple_switch/model.s
  • ./actors/common0_geo.s
  • ./actors/bowser_key
  • ./actors/bowser_key/collision.s
  • ./actors/bowser_key/geo.s
  • ./actors/bowser_key/model.s
  • ./actors/sparkle
  • ./actors/sparkle/collision.s
  • ./actors/sparkle/geo.s
  • ./actors/sparkle/model.s
  • ./actors/checkerboard_platform
  • ./actors/checkerboard_platform/collision.s
  • ./actors/checkerboard_platform/geo.s
  • ./actors/checkerboard_platform/model.s
  • ./actors/flyguy
  • ./actors/flyguy/collision.s
  • ./actors/flyguy/geo.s
  • ./actors/flyguy/model.s
  • ./actors/door
  • ./actors/door/collision.s
  • ./actors/door/geo.s
  • ./actors/door/model.s
  • ./actors/peach
  • ./actors/peach/collision.s
  • ./actors/peach/geo.s
  • ./actors/peach/model.s
  • ./actors/sand
  • ./actors/sand/collision.s
  • ./actors/sand/model.s
  • ./actors/mario_cap
  • ./actors/mario_cap/collision.s
  • ./actors/mario_cap/geo.s
  • ./actors/mario_cap/model.s
  • ./actors/group17_geo.s
  • ./actors/group5.s
  • ./.clang-format
  • ./.gitattributes
  • ./Jenkinsfile
  • ./rename_sym.sh
  • ./undefined_syms.txt
  • ./enhancements
  • ./enhancements/crash_font.bin
  • ./enhancements/mem_error_screen.inc.c
  • ./enhancements/crash.inc.c
  • ./enhancements/dyn_light.inc.c
  • ./enhancements/README.md
  • ./enhancements/crash.h
  • ./enhancements/crash.inc.s
  • ./enhancements/fps.inc.c
  • ./enhancements/record_demo
  • ./enhancements/record_demo/RecordDemo.js
  • ./enhancements/record_demo/record_demo.inc.c
  • ./lib
  • ./lib/asm
  • ./lib/asm/bcopy.s
  • ./lib/asm/__osGetCause.s
  • ./lib/asm/__osDisableInt.s
  • ./lib/asm/__osProbeTLB.s
  • ./lib/asm/bzero.s
  • ./lib/asm/osUnmapTLBAll.s
  • ./lib/asm/__osSetSR.s
  • ./lib/asm/__osExceptionPreamble.s
  • ./lib/asm/osSetIntMask.s
  • ./lib/asm/osInvalICache.s
  • ./lib/asm/osMapTLB.s
  • ./lib/asm/__osSetFpcCsr.s
  • ./lib/asm/osWritebackDCacheAll.s
  • ./lib/asm/osWritebackDCache.s
  • ./lib/asm/__osSetCompare.s
  • ./lib/asm/__osRestoreInt.s
  • ./lib/asm/osGetCount.s
  • ./lib/asm/osMapTLBRdb.s
  • ./lib/asm/__osGetSR.s
  • ./lib/asm/osInvalDCache.s
  • ./lib/ipl3_font.png
  • ./lib/PR
  • ./lib/PR/f3dex
  • ./lib/PR/f3dex/F3DLX_NoN_data.bin
  • ./lib/PR/f3dex/L3DEX.bin
  • ./lib/PR/f3dex/F3DLX_NoN.bin
  • ./lib/PR/f3dex/F3DLX_Rej.bin
  • ./lib/PR/f3dex/F3DLX_data.bin
  • ./lib/PR/f3dex/F3DEX.bin
  • ./lib/PR/f3dex/F3DEX_NoN_data.bin
  • ./lib/PR/f3dex/F3DEX_data.bin
  • ./lib/PR/f3dex/F3DEX_NoN.bin
  • ./lib/PR/f3dex/F3DLX_Rej_data.bin
  • ./lib/PR/f3dex/F3DLX.bin
  • ./lib/PR/f3dex/L3DEX_data.bin
  • ./lib/PR/boot
  • ./lib/PR/boot/F3D_boot.bin
  • ./lib/PR/s2dex
  • ./lib/PR/s2dex/S2DEX_data.bin
  • ./lib/PR/s2dex/S2DEX.bin
  • ./lib/PR/f3d
  • ./lib/PR/f3d/old
  • ./lib/PR/f3d/old/F3D.bin
  • ./lib/PR/f3d/old/F3D_data.bin
  • ./lib/PR/f3d/new
  • ./lib/PR/f3d/new/F3D.bin
  • ./lib/PR/f3d/new/F3D_data.bin
  • ./lib/PR/audio
  • ./lib/PR/audio/aspMain.bin
  • ./lib/PR/audio/aspMain_data.bin
  • ./lib/PR/f3dex2
  • ./lib/PR/f3dex2/F3DEX2_NoN.bin
  • ./lib/PR/f3dex2/L3DEX2_data.bin
  • ./lib/PR/f3dex2/F3DZEX_data.bin
  • ./lib/PR/f3dex2/F3DLX2_Rej_data.bin
  • ./lib/PR/f3dex2/F3DEX2_data.bin
  • ./lib/PR/f3dex2/L3DEX2.bin
  • ./lib/PR/f3dex2/F3DEX2.bin
  • ./lib/PR/f3dex2/F3DLX2_Rej.bin
  • ./lib/PR/f3dex2/F3DZEX.bin
  • ./lib/PR/f3dex2/F3DEX2_NoN_data.bin
  • ./lib/rsp.s
  • ./lib/src
  • ./lib/src/__osSiRawStartDma.c
  • ./lib/src/NaN.c
  • ./lib/src/guRotateF.c
  • ./lib/src/osPiRawStartDma.c
  • ./lib/src/__osAiDeviceBusy.c
  • ./lib/src/osViBlack.c
  • ./lib/src/osSpTaskYield.c
  • ./lib/src/guMtxF2L.c
  • ./lib/src/osContInit.c
  • ./lib/src/__osAtomicDec.c
  • ./lib/src/__osSpDeviceBusy.c
  • ./lib/src/osSpTaskLoadGo.c
  • ./lib/src/osStartThread.c
  • ./lib/src/osAiSetNextBuffer.c
  • ./lib/src/osAiSetFrequency.c
  • ./lib/src/osAi.h
  • ./lib/src/osCreateMesgQueue.c
  • ./lib/src/__osSpRawStartDma.c
  • ./lib/src/osPiStartDma.c
  • ./lib/src/__osViInit.c
  • ./lib/src/guLookAtRef.c
  • ./lib/src/__osDevMgrMain.c
  • ./lib/src/guPerspectiveF.c
  • ./lib/src/osContStartReadData.c
  • ./lib/src/osSendMesg.c
  • ./lib/src/osViSetEvent.c
  • ./lib/src/_Printf.c
  • ./lib/src/osEepromWrite.c
  • ./lib/src/string.c
  • ./lib/src/__osSiDeviceBusy.c
  • ./lib/src/osContInternal.h
  • ./lib/src/osVirtualToPhysical.c
  • ./lib/src/osEepromProbe.c
  • ./lib/src/osRecvMesg.c
  • ./lib/src/__osSiRawReadIo.c
  • ./lib/src/sprintf.c
  • ./lib/src/libaudio_internal.h
  • ./lib/src/osPiRawReadIo.c
  • ./lib/src/guScaleF.c
  • ./lib/src/math
  • ./lib/src/math/llconv.c
  • ./lib/src/math/sinf.c
  • ./lib/src/math/llmuldiv.c
  • ./lib/src/math/cosf.c
  • ./lib/src/__osDequeueThread.c
  • ./lib/src/__osSpSetStatus.c
  • ./lib/src/__osSpSetPc.c
  • ./lib/src/osGetThreadPri.c
  • ./lib/src/printf.h
  • ./lib/src/sqrtf.c
  • ./lib/src/_Ldtob.c
  • ./lib/src/osViSetSpecialFeatures.c
  • ./lib/src/osSetEventMesg.c
  • ./lib/src/osSpTaskYielded.c
  • ./lib/src/osSetTimer.c
  • ./lib/src/osViSetMode.c
  • ./lib/src/__osSiRawWriteIo.c
  • ./lib/src/osDestroyThread.c
  • ./lib/src/kdebugserver.c
  • ./lib/src/guOrthoF.c
  • ./lib/src/osPiGetCmdQueue.c
  • ./lib/src/osInitialize.c
  • ./lib/src/osEepromLongRead.c
  • ./lib/src/ldiv.c
  • ./lib/src/_Litob.c
  • ./lib/src/osAiGetLength.c
  • ./lib/src/osEepromRead.c
  • ./lib/src/osViSwapBuffer.c
  • ./lib/src/guNormalize.c
  • ./lib/src/__osSpGetStatus.c
  • ./lib/src/libultra_internal.h
  • ./lib/src/osJamMesg.c
  • ./lib/src/osGetTime.c
  • ./lib/src/osSetThreadPri.c
  • ./lib/src/osCreateViManager.c
  • ./lib/src/osEepromLongWrite.c
  • ./lib/src/alBnkfNew.c
  • ./lib/src/hardware.h
  • ./lib/src/__osSyncPutChars.c
  • ./lib/src/__osSiCreateAccessQueue.c
  • ./lib/src/osCreatePiManager.c
  • ./lib/src/__osViSwapContext.c
  • ./lib/src/osTimer.c
  • ./lib/src/osCreateThread.c
  • ./lib/src/guTranslateF.c
  • ./lib/src/osSetTime.c
  • ./lib/src/osViData.c
  • ./lib/src/__osViGetCurrentContext.c
  • ./lib/src/__osPiCreateAccessQueue.c
  • ./charmap.txt
  • ./doxygen
  • ./doxygen/logo.png
  • ./text
  • ./text/us
  • ./text/us/star.s.in
  • ./text/us/dialog.s.in
  • ./text/us/debug.s.in
  • ./text/us/level.s.in
  • ./text/jp
  • ./text/jp/star.s.in
  • ./text/jp/dialog.s.in
  • ./text/jp/debug.s.in
  • ./text/jp/level.s.in
  • ./text/eu
  • ./text/eu/de
  • ./text/eu/de/star.s.in
  • ./text/eu/de/dialog.s.in
  • ./text/eu/de/level.s.in
  • ./text/eu/fr
  • ./text/eu/fr/star.s.in
  • ./text/eu/fr/dialog.s.in
  • ./text/eu/fr/level.s.in
  • ./text/eu/en
  • ./text/eu/en/star.s.in
  • ./text/eu/en/dialog.s.in
  • ./text/eu/en/level.s.in
  • ./assets.json
  • ./Doxyfile
  • ./levels
  • ./levels/sl
  • ./levels/sl/header.s
  • ./levels/sl/script.s
  • ./levels/sl/unused_ice_shard
  • ./levels/sl/unused_ice_shard/geo.s
  • ./levels/sl/unused_ice_shard/model.s
  • ./levels/sl/level.yaml
  • ./levels/sl/snow_mound
  • ./levels/sl/snow_mound/collision.s
  • ./levels/sl/snow_mound/geo.s
  • ./levels/sl/snow_mound/model.s
  • ./levels/sl/areas
  • ./levels/sl/areas/1
  • ./levels/sl/areas/1/collision.s
  • ./levels/sl/areas/1/7
  • ./levels/sl/areas/1/7/model.s
  • ./levels/sl/areas/1/macro.s
  • ./levels/sl/areas/1/6
  • ./levels/sl/areas/1/6/model.s
  • ./levels/sl/areas/1/1
  • ./levels/sl/areas/1/1/model.s
  • ./levels/sl/areas/1/geo.s
  • ./levels/sl/areas/1/movtext.s
  • ./levels/sl/areas/1/4
  • ./levels/sl/areas/1/4/model.s
  • ./levels/sl/areas/1/3
  • ./levels/sl/areas/1/3/model.s
  • ./levels/sl/areas/1/2
  • ./levels/sl/areas/1/2/model.s
  • ./levels/sl/areas/1/5
  • ./levels/sl/areas/1/5/model.s
  • ./levels/sl/areas/2
  • ./levels/sl/areas/2/collision.s
  • ./levels/sl/areas/2/macro.s
  • ./levels/sl/areas/2/1
  • ./levels/sl/areas/2/1/model.s
  • ./levels/sl/areas/2/geo.s
  • ./levels/sl/areas/2/4
  • ./levels/sl/areas/2/4/model.s
  • ./levels/sl/areas/2/3
  • ./levels/sl/areas/2/3/model.s
  • ./levels/sl/areas/2/2
  • ./levels/sl/areas/2/2/model.s
  • ./levels/sl/geo.s
  • ./levels/sl/unused_cracked_ice
  • ./levels/sl/unused_cracked_ice/collision.s
  • ./levels/sl/unused_cracked_ice/geo.s
  • ./levels/sl/unused_cracked_ice/model.s
  • ./levels/sl/texture.s
  • ./levels/sl/leveldata.s
  • ./levels/jrb
  • ./levels/jrb/floating_platform
  • ./levels/jrb/floating_platform/collision.s
  • ./levels/jrb/floating_platform/geo.s
  • ./levels/jrb/floating_platform/model.s
  • ./levels/jrb/header.s
  • ./levels/jrb/script.s
  • ./levels/jrb/level.yaml
  • ./levels/jrb/areas
  • ./levels/jrb/areas/1
  • ./levels/jrb/areas/1/collision.s
  • ./levels/jrb/areas/1/7
  • ./levels/jrb/areas/1/7/model.s
  • ./levels/jrb/areas/1/macro.s
  • ./levels/jrb/areas/1/6
  • ./levels/jrb/areas/1/6/model.s
  • ./levels/jrb/areas/1/1
  • ./levels/jrb/areas/1/1/model.s
  • ./levels/jrb/areas/1/geo.s
  • ./levels/jrb/areas/1/trajectory.s
  • ./levels/jrb/areas/1/movtext.s
  • ./levels/jrb/areas/1/4
  • ./levels/jrb/areas/1/4/model.s
  • ./levels/jrb/areas/1/3
  • ./levels/jrb/areas/1/3/model.s
  • ./levels/jrb/areas/1/2
  • ./levels/jrb/areas/1/2/model.s
  • ./levels/jrb/areas/1/5
  • ./levels/jrb/areas/1/5/model.s
  • ./levels/jrb/areas/2
  • ./levels/jrb/areas/2/collision.s
  • ./levels/jrb/areas/2/macro.s
  • ./levels/jrb/areas/2/1
  • ./levels/jrb/areas/2/1/model.s
  • ./levels/jrb/areas/2/geo.s
  • ./levels/jrb/areas/2/movtext.s
  • ./levels/jrb/areas/2/3
  • ./levels/jrb/areas/2/3/model.s
  • ./levels/jrb/areas/2/2
  • ./levels/jrb/areas/2/2/model.s
  • ./levels/jrb/wooden_ship
  • ./levels/jrb/wooden_ship/collision.s
  • ./levels/jrb/wooden_ship/geo.s
  • ./levels/jrb/wooden_ship/model.s
  • ./levels/jrb/falling_pillar
  • ./levels/jrb/falling_pillar/geo.s
  • ./levels/jrb/falling_pillar/model.s
  • ./levels/jrb/geo.s
  • ./levels/jrb/sliding_box
  • ./levels/jrb/sliding_box/collision.s
  • ./levels/jrb/sliding_box/geo.s
  • ./levels/jrb/sliding_box/model.s
  • ./levels/jrb/rock
  • ./levels/jrb/rock/collision.s
  • ./levels/jrb/rock/geo.s
  • ./levels/jrb/rock/model.s
  • ./levels/jrb/unused_lid
  • ./levels/jrb/unused_lid/collision.s
  • ./levels/jrb/falling_pillar_base
  • ./levels/jrb/falling_pillar_base/collision.s
  • ./levels/jrb/falling_pillar_base/geo.s
  • ./levels/jrb/falling_pillar_base/model.s
  • ./levels/jrb/texture.s
  • ./levels/jrb/leveldata.s
  • ./levels/cotmc
  • ./levels/cotmc/header.s
  • ./levels/cotmc/script.s
  • ./levels/cotmc/level.yaml
  • ./levels/cotmc/areas
  • ./levels/cotmc/areas/1
  • ./levels/cotmc/areas/1/collision.s
  • ./levels/cotmc/areas/1/macro.s
  • ./levels/cotmc/areas/1/1
  • ./levels/cotmc/areas/1/1/model.s
  • ./levels/cotmc/areas/1/geo.s
  • ./levels/cotmc/areas/1/3
  • ./levels/cotmc/areas/1/3/model.s
  • ./levels/cotmc/areas/1/2
  • ./levels/cotmc/areas/1/2/model.s
  • ./levels/cotmc/geo.s
  • ./levels/cotmc/movtext.s
  • ./levels/cotmc/texture.s
  • ./levels/cotmc/leveldata.s
  • ./levels/ssl
  • ./levels/ssl/moving_pyramid_wall
  • ./levels/ssl/moving_pyramid_wall/collision.s
  • ./levels/ssl/moving_pyramid_wall/geo.s
  • ./levels/ssl/moving_pyramid_wall/model.s
  • ./levels/ssl/header.s
  • ./levels/ssl/script.s
  • ./levels/ssl/level.yaml
  • ./levels/ssl/pyramid_elevator
  • ./levels/ssl/pyramid_elevator/collision.s
  • ./levels/ssl/pyramid_elevator/geo.s
  • ./levels/ssl/pyramid_elevator/model.s
  • ./levels/ssl/areas
  • ./levels/ssl/areas/1
  • ./levels/ssl/areas/1/collision.s
  • ./levels/ssl/areas/1/macro.s
  • ./levels/ssl/areas/1/1
  • ./levels/ssl/areas/1/1/model.s
  • ./levels/ssl/areas/1/geo.s
  • ./levels/ssl/areas/1/movtext.s
  • ./levels/ssl/areas/1/model.s
  • ./levels/ssl/areas/1/4
  • ./levels/ssl/areas/1/4/model.s
  • ./levels/ssl/areas/1/3
  • ./levels/ssl/areas/1/3/model.s
  • ./levels/ssl/areas/1/2
  • ./levels/ssl/areas/1/2/model.s
  • ./levels/ssl/areas/1/5
  • ./levels/ssl/areas/1/5/geo.s
  • ./levels/ssl/areas/3
  • ./levels/ssl/areas/3/collision.s
  • ./levels/ssl/areas/3/macro.s
  • ./levels/ssl/areas/3/1
  • ./levels/ssl/areas/3/1/model.s
  • ./levels/ssl/areas/3/geo.s
  • ./levels/ssl/areas/3/2
  • ./levels/ssl/areas/3/2/model.s
  • ./levels/ssl/areas/2
  • ./levels/ssl/areas/2/collision.s
  • ./levels/ssl/areas/2/macro.s
  • ./levels/ssl/areas/2/1
  • ./levels/ssl/areas/2/1/model.s
  • ./levels/ssl/areas/2/geo.s
  • ./levels/ssl/areas/2/movtext.s
  • ./levels/ssl/areas/2/4
  • ./levels/ssl/areas/2/4/geo.s
  • ./levels/ssl/areas/2/4/model.s
  • ./levels/ssl/areas/2/3
  • ./levels/ssl/areas/2/3/model.s
  • ./levels/ssl/areas/2/2
  • ./levels/ssl/areas/2/2/model.s
  • ./levels/ssl/pyramid_top
  • ./levels/ssl/pyramid_top/collision.s
  • ./levels/ssl/pyramid_top/geo.s
  • ./levels/ssl/pyramid_top/model.s
  • ./levels/ssl/geo.s
  • ./levels/ssl/grindel
  • ./levels/ssl/grindel/collision.s
  • ./levels/ssl/grindel/geo.s
  • ./levels/ssl/grindel/model.s
  • ./levels/ssl/texture.s
  • ./levels/ssl/leveldata.s
  • ./levels/ssl/spindel
  • ./levels/ssl/spindel/collision.s
  • ./levels/ssl/spindel/geo.s
  • ./levels/ssl/spindel/model.s
  • ./levels/ssl/tox_box
  • ./levels/ssl/tox_box/collision.s
  • ./levels/ssl/tox_box/geo.s
  • ./levels/ssl/tox_box/model.s
  • ./levels/ssl/eyerok_col
  • ./levels/ssl/eyerok_col/collision.s
  • ./levels/ssl/eyerok_col/geo.s
  • ./levels/ssl/eyerok_col/model.s
  • ./levels/intro
  • ./levels/intro/header.s
  • ./levels/intro/script.s
  • ./levels/intro/geo.s
  • ./levels/intro/leveldata.s
  • ./levels/lll
  • ./levels/lll/tilting_square_platform
  • ./levels/lll/tilting_square_platform/collision.s
  • ./levels/lll/tilting_square_platform/geo.s
  • ./levels/lll/tilting_square_platform/model.s
  • ./levels/lll/drawbridge_part
  • ./levels/lll/drawbridge_part/collision.s
  • ./levels/lll/drawbridge_part/geo.s
  • ./levels/lll/drawbridge_part/model.s
  • ./levels/lll/collapsing_wooden_platform
  • ./levels/lll/collapsing_wooden_platform/collision.s
  • ./levels/lll/collapsing_wooden_platform/geo.s
  • ./levels/lll/collapsing_wooden_platform/model.s
  • ./levels/lll/wooden_float_small
  • ./levels/lll/wooden_float_small/collision.s
  • ./levels/lll/wooden_float_small/geo.s
  • ./levels/lll/wooden_float_small/model.s
  • ./levels/lll/header.s
  • ./levels/lll/script.s
  • ./levels/lll/volcano_falling_trap
  • ./levels/lll/volcano_falling_trap/collision.s
  • ./levels/lll/volcano_falling_trap/geo.s
  • ./levels/lll/volcano_falling_trap/model.s
  • ./levels/lll/level.yaml
  • ./levels/lll/sinking_rock_block
  • ./levels/lll/sinking_rock_block/collision.s
  • ./levels/lll/sinking_rock_block/geo.s
  • ./levels/lll/sinking_rock_block/model.s
  • ./levels/lll/areas
  • ./levels/lll/areas/1
  • ./levels/lll/areas/1/light.s
  • ./levels/lll/areas/1/collision.s
  • ./levels/lll/areas/1/9
  • ./levels/lll/areas/1/9/geo.s
  • ./levels/lll/areas/1/9/model.s
  • ./levels/lll/areas/1/11
  • ./levels/lll/areas/1/11/geo.s
  • ./levels/lll/areas/1/11/model.s
  • ./levels/lll/areas/1/7
  • ./levels/lll/areas/1/7/geo.s
  • ./levels/lll/areas/1/7/model.s
  • ./levels/lll/areas/1/macro.s
  • ./levels/lll/areas/1/6
  • ./levels/lll/areas/1/6/geo.s
  • ./levels/lll/areas/1/6/model.s
  • ./levels/lll/areas/1/1
  • ./levels/lll/areas/1/1/model.s
  • ./levels/lll/areas/1/10
  • ./levels/lll/areas/1/10/collision.s
  • ./levels/lll/areas/1/10/geo.s
  • ./levels/lll/areas/1/10/model.s
  • ./levels/lll/areas/1/8
  • ./levels/lll/areas/1/8/geo.s
  • ./levels/lll/areas/1/8/model.s
  • ./levels/lll/areas/1/geo.s
  • ./levels/lll/areas/1/4
  • ./levels/lll/areas/1/4/geo.s
  • ./levels/lll/areas/1/4/model.s
  • ./levels/lll/areas/1/15
  • ./levels/lll/areas/1/15/geo.s
  • ./levels/lll/areas/1/15/model.s
  • ./levels/lll/areas/1/3
  • ./levels/lll/areas/1/3/model.s
  • ./levels/lll/areas/1/12
  • ./levels/lll/areas/1/12/geo.s
  • ./levels/lll/areas/1/12/model.s
  • ./levels/lll/areas/1/2
  • ./levels/lll/areas/1/2/model.s
  • ./levels/lll/areas/1/13
  • ./levels/lll/areas/1/13/geo.s
  • ./levels/lll/areas/1/13/model.s
  • ./levels/lll/areas/1/5
  • ./levels/lll/areas/1/5/geo.s
  • ./levels/lll/areas/1/5/model.s
  • ./levels/lll/areas/1/14
  • ./levels/lll/areas/1/14/geo.s
  • ./levels/lll/areas/1/14/model.s
  • ./levels/lll/areas/2
  • ./levels/lll/areas/2/collision.s
  • ./levels/lll/areas/2/macro.s
  • ./levels/lll/areas/2/1
  • ./levels/lll/areas/2/1/model.s
  • ./levels/lll/areas/2/geo.s
  • ./levels/lll/areas/2/trajectory.s
  • ./levels/lll/areas/2/movtext.s
  • ./levels/lll/areas/2/4
  • ./levels/lll/areas/2/4/model.s
  • ./levels/lll/areas/2/3
  • ./levels/lll/areas/2/3/model.s
  • ./levels/lll/areas/2/2
  • ./levels/lll/areas/2/2/model.s
  • ./levels/lll/areas/2/5
  • ./levels/lll/areas/2/5/model.s
  • ./levels/lll/wooden_float_large
  • ./levels/lll/wooden_float_large/geo.s
  • ./levels/lll/wooden_float_large/model.s
  • ./levels/lll/rolling_log
  • ./levels/lll/rolling_log/collision.s
  • ./levels/lll/rolling_log/geo.s
  • ./levels/lll/rolling_log/model.s
  • ./levels/lll/rotating_hexagonal_ring
  • ./levels/lll/rotating_hexagonal_ring/collision.s
  • ./levels/lll/rotating_hexagonal_ring/geo.s
  • ./levels/lll/rotating_hexagonal_ring/model.s
  • ./levels/lll/sinking_rectangular_platform
  • ./levels/lll/sinking_rectangular_platform/collision.s
  • ./levels/lll/sinking_rectangular_platform/geo.s
  • ./levels/lll/sinking_rectangular_platform/model.s
  • ./levels/lll/geo.s
  • ./levels/lll/sinking_square_platform
  • ./levels/lll/sinking_square_platform/collision.s
  • ./levels/lll/sinking_square_platform/geo.s
  • ./levels/lll/sinking_square_platform/model.s
  • ./levels/lll/long_wooden_bridge
  • ./levels/lll/long_wooden_bridge/geo.s
  • ./levels/lll/long_wooden_bridge/model.s
  • ./levels/lll/rotating_block_fire_bars
  • ./levels/lll/rotating_block_fire_bars/collision.s
  • ./levels/lll/rotating_block_fire_bars/geo.s
  • ./levels/lll/rotating_block_fire_bars/model.s
  • ./levels/lll/texture.s
  • ./levels/lll/leveldata.s
  • ./levels/lll/puzzle_piece
  • ./levels/lll/puzzle_piece/collision.s
  • ./levels/lll/puzzle_piece/geo.s
  • ./levels/lll/puzzle_piece/model.s
  • ./levels/lll/moving_octagonal_mesh_platform
  • ./levels/lll/moving_octagonal_mesh_platform/collision.s
  • ./levels/lll/moving_octagonal_mesh_platform/geo.s
  • ./levels/lll/moving_octagonal_mesh_platform/model.s
  • ./levels/ttm
  • ./levels/ttm/blue_smiley
  • ./levels/ttm/blue_smiley/geo.s
  • ./levels/ttm/blue_smiley/model.s
  • ./levels/ttm/header.s
  • ./levels/ttm/script.s
  • ./levels/ttm/level.yaml
  • ./levels/ttm/areas
  • ./levels/ttm/areas/1
  • ./levels/ttm/areas/1/collision.s
  • ./levels/ttm/areas/1/painting.s
  • ./levels/ttm/areas/1/20
  • ./levels/ttm/areas/1/20/geo.s
  • ./levels/ttm/areas/1/20/model.s
  • ./levels/ttm/areas/1/18
  • ./levels/ttm/areas/1/18/1.s
  • ./levels/ttm/areas/1/18/2.s
  • ./levels/ttm/areas/1/18/geo.s
  • ./levels/ttm/areas/1/9
  • ./levels/ttm/areas/1/9/geo.s
  • ./levels/ttm/areas/1/9/model.s
  • ./levels/ttm/areas/1/11
  • ./levels/ttm/areas/1/11/geo.s
  • ./levels/ttm/areas/1/11/model.s
  • ./levels/ttm/areas/1/7
  • ./levels/ttm/areas/1/7/geo.s
  • ./levels/ttm/areas/1/7/model.s
  • ./levels/ttm/areas/1/16
  • ./levels/ttm/areas/1/16/1.s
  • ./levels/ttm/areas/1/16/2.s
  • ./levels/ttm/areas/1/16/geo.s
  • ./levels/ttm/areas/1/macro.s
  • ./levels/ttm/areas/1/6
  • ./levels/ttm/areas/1/6/1.s
  • ./levels/ttm/areas/1/6/2.s
  • ./levels/ttm/areas/1/6/geo.s
  • ./levels/ttm/areas/1/17
  • ./levels/ttm/areas/1/17/1.s
  • ./levels/ttm/areas/1/17/2.s
  • ./levels/ttm/areas/1/17/geo.s
  • ./levels/ttm/areas/1/1
  • ./levels/ttm/areas/1/1/model.s
  • ./levels/ttm/areas/1/10
  • ./levels/ttm/areas/1/10/geo.s
  • ./levels/ttm/areas/1/10/model.s
  • ./levels/ttm/areas/1/19
  • ./levels/ttm/areas/1/19/geo.s
  • ./levels/ttm/areas/1/19/model.s
  • ./levels/ttm/areas/1/8
  • ./levels/ttm/areas/1/8/geo.s
  • ./levels/ttm/areas/1/8/model.s
  • ./levels/ttm/areas/1/21
  • ./levels/ttm/areas/1/21/1.s
  • ./levels/ttm/areas/1/21/2.s
  • ./levels/ttm/areas/1/21/geo.s
  • ./levels/ttm/areas/1/geo.s
  • ./levels/ttm/areas/1/trajectory.s
  • ./levels/ttm/areas/1/movtext.s
  • ./levels/ttm/areas/1/4
  • ./levels/ttm/areas/1/4/1.s
  • ./levels/ttm/areas/1/4/2.s
  • ./levels/ttm/areas/1/4/geo.s
  • ./levels/ttm/areas/1/15
  • ./levels/ttm/areas/1/15/geo.s
  • ./levels/ttm/areas/1/15/model.s
  • ./levels/ttm/areas/1/3
  • ./levels/ttm/areas/1/3/1.s
  • ./levels/ttm/areas/1/3/2.s
  • ./levels/ttm/areas/1/3/geo.s
  • ./levels/ttm/areas/1/12
  • ./levels/ttm/areas/1/12/geo.s
  • ./levels/ttm/areas/1/12/model.s
  • ./levels/ttm/areas/1/2
  • ./levels/ttm/areas/1/2/model.s
  • ./levels/ttm/areas/1/13
  • ./levels/ttm/areas/1/13/geo.s
  • ./levels/ttm/areas/1/13/model.s
  • ./levels/ttm/areas/1/5
  • ./levels/ttm/areas/1/5/1.s
  • ./levels/ttm/areas/1/5/2.s
  • ./levels/ttm/areas/1/5/geo.s
  • ./levels/ttm/areas/1/14
  • ./levels/ttm/areas/1/14/geo.s
  • ./levels/ttm/areas/1/14/model.s
  • ./levels/ttm/areas/4
  • ./levels/ttm/areas/4/collision.s
  • ./levels/ttm/areas/4/macro.s
  • ./levels/ttm/areas/4/1
  • ./levels/ttm/areas/4/1/model.s
  • ./levels/ttm/areas/4/geo.s
  • ./levels/ttm/areas/4/2
  • ./levels/ttm/areas/4/2/model.s
  • ./levels/ttm/areas/3
  • ./levels/ttm/areas/3/collision.s
  • ./levels/ttm/areas/3/macro.s
  • ./levels/ttm/areas/3/1
  • ./levels/ttm/areas/3/1/model.s
  • ./levels/ttm/areas/3/geo.s
  • ./levels/ttm/areas/3/3
  • ./levels/ttm/areas/3/3/model.s
  • ./levels/ttm/areas/3/2
  • ./levels/ttm/areas/3/2/model.s
  • ./levels/ttm/areas/2
  • ./levels/ttm/areas/2/collision.s
  • ./levels/ttm/areas/2/macro.s
  • ./levels/ttm/areas/2/1
  • ./levels/ttm/areas/2/1/model.s
  • ./levels/ttm/areas/2/geo.s
  • ./levels/ttm/areas/2/2
  • ./levels/ttm/areas/2/2/model.s
  • ./levels/ttm/star_cage
  • ./levels/ttm/star_cage/1.s
  • ./levels/ttm/star_cage/collision.s
  • ./levels/ttm/star_cage/2.s
  • ./levels/ttm/star_cage/geo.s
  • ./levels/ttm/moon_smiley
  • ./levels/ttm/moon_smiley/geo.s
  • ./levels/ttm/moon_smiley/model.s
  • ./levels/ttm/rolling_log
  • ./levels/ttm/rolling_log/collision.s
  • ./levels/ttm/rolling_log/geo.s
  • ./levels/ttm/rolling_log/model.s
  • ./levels/ttm/star_smiley
  • ./levels/ttm/star_smiley/geo.s
  • ./levels/ttm/star_smiley/model.s
  • ./levels/ttm/yellow_smiley
  • ./levels/ttm/yellow_smiley/geo.s
  • ./levels/ttm/yellow_smiley/model.s
  • ./levels/ttm/geo.s
  • ./levels/ttm/texture.s
  • ./levels/ttm/leveldata.s
  • ./levels/ttm/slide_exit_podium
  • ./levels/ttm/slide_exit_podium/collision.s
  • ./levels/ttm/slide_exit_podium/geo.s
  • ./levels/ttm/slide_exit_podium/model.s
  • ./levels/bob
  • ./levels/bob/header.s
  • ./levels/bob/script.s
  • ./levels/bob/level.yaml
  • ./levels/bob/areas
  • ./levels/bob/areas/1
  • ./levels/bob/areas/1/collision.s
  • ./levels/bob/areas/1/macro.s
  • ./levels/bob/areas/1/6
  • ./levels/bob/areas/1/6/model.s
  • ./levels/bob/areas/1/1
  • ./levels/bob/areas/1/1/model.s
  • ./levels/bob/areas/1/geo.s
  • ./levels/bob/areas/1/trajectory.s
  • ./levels/bob/areas/1/4
  • ./levels/bob/areas/1/4/model.s
  • ./levels/bob/areas/1/3
  • ./levels/bob/areas/1/3/model.s
  • ./levels/bob/areas/1/2
  • ./levels/bob/areas/1/2/model.s
  • ./levels/bob/areas/1/5
  • ./levels/bob/areas/1/5/model.s
  • ./levels/bob/geo.s
  • ./levels/bob/chain_chomp_gate
  • ./levels/bob/chain_chomp_gate/collision.s
  • ./levels/bob/chain_chomp_gate/geo.s
  • ./levels/bob/chain_chomp_gate/model.s
  • ./levels/bob/seesaw_platform
  • ./levels/bob/seesaw_platform/collision.s
  • ./levels/bob/seesaw_platform/geo.s
  • ./levels/bob/seesaw_platform/model.s
  • ./levels/bob/grate_door
  • ./levels/bob/grate_door/collision.s
  • ./levels/bob/grate_door/geo.s
  • ./levels/bob/grate_door/model.s
  • ./levels/bob/texture.s
  • ./levels/bob/leveldata.s
  • ./levels/ttc
  • ./levels/ttc/header.s
  • ./levels/ttc/rotating_cube
  • ./levels/ttc/rotating_cube/collision.s
  • ./levels/ttc/rotating_cube/geo.s
  • ./levels/ttc/rotating_cube/model.s
  • ./levels/ttc/script.s
  • ./levels/ttc/level.yaml
  • ./levels/ttc/areas
  • ./levels/ttc/areas/1
  • ./levels/ttc/areas/1/collision.s
  • ./levels/ttc/areas/1/macro.s
  • ./levels/ttc/areas/1/1
  • ./levels/ttc/areas/1/1/model.s
  • ./levels/ttc/areas/1/geo.s
  • ./levels/ttc/areas/1/movtext.s
  • ./levels/ttc/areas/1/3
  • ./levels/ttc/areas/1/3/model.s
  • ./levels/ttc/areas/1/2
  • ./levels/ttc/areas/1/2/model.s
  • ./levels/ttc/pit_block
  • ./levels/ttc/pit_block/collision.s
  • ./levels/ttc/pit_block/geo.s
  • ./levels/ttc/pit_block/model.s
  • ./levels/ttc/pendulum
  • ./levels/ttc/pendulum/collision.s
  • ./levels/ttc/pendulum/geo.s
  • ./levels/ttc/pendulum/model.s
  • ./levels/ttc/pit_block_2
  • ./levels/ttc/pit_block_2/collision.s
  • ./levels/ttc/pit_block_2/geo.s
  • ./levels/ttc/pit_block_2/model.s
  • ./levels/ttc/rotating_triangle
  • ./levels/ttc/rotating_triangle/collision.s
  • ./levels/ttc/rotating_triangle/geo.s
  • ./levels/ttc/rotating_triangle/model.s
  • ./levels/ttc/spinner
  • ./levels/ttc/spinner/collision.s
  • ./levels/ttc/spinner/geo.s
  • ./levels/ttc/spinner/model.s
  • ./levels/ttc/rotating_hexagon
  • ./levels/ttc/rotating_hexagon/collision.s
  • ./levels/ttc/rotating_hexagon/geo.s
  • ./levels/ttc/rotating_hexagon/model.s
  • ./levels/ttc/geo.s
  • ./levels/ttc/push_block
  • ./levels/ttc/push_block/collision.s
  • ./levels/ttc/push_block/geo.s
  • ./levels/ttc/push_block/model.s
  • ./levels/ttc/large_gear
  • ./levels/ttc/large_gear/collision.s
  • ./levels/ttc/large_gear/geo.s
  • ./levels/ttc/large_gear/model.s
  • ./levels/ttc/small_treadmill
  • ./levels/ttc/small_treadmill/collision.s
  • ./levels/ttc/small_treadmill/geo.s
  • ./levels/ttc/small_treadmill/model.s
  • ./levels/ttc/elevator_platform
  • ./levels/ttc/elevator_platform/collision.s
  • ./levels/ttc/elevator_platform/geo.s
  • ./levels/ttc/elevator_platform/model.s
  • ./levels/ttc/small_gear
  • ./levels/ttc/small_gear/collision.s
  • ./levels/ttc/small_gear/geo.s
  • ./levels/ttc/small_gear/model.s
  • ./levels/ttc/texture.s
  • ./levels/ttc/leveldata.s
  • ./levels/ttc/large_treadmill
  • ./levels/ttc/large_treadmill/collision.s
  • ./levels/ttc/large_treadmill/geo.s
  • ./levels/ttc/large_treadmill/model.s
  • ./levels/ttc/clock_hand
  • ./levels/ttc/clock_hand/collision.s
  • ./levels/ttc/clock_hand/geo.s
  • ./levels/ttc/clock_hand/model.s
  • ./levels/ttc/rotating_prism
  • ./levels/ttc/rotating_prism/collision.s
  • ./levels/ttc/rotating_prism/geo.s
  • ./levels/ttc/rotating_prism/model.s
  • ./levels/ddd
  • ./levels/ddd/header.s
  • ./levels/ddd/script.s
  • ./levels/ddd/level.yaml
  • ./levels/ddd/areas
  • ./levels/ddd/areas/1
  • ./levels/ddd/areas/1/collision.s
  • ./levels/ddd/areas/1/macro.s
  • ./levels/ddd/areas/1/1
  • ./levels/ddd/areas/1/1/model.s
  • ./levels/ddd/areas/1/geo.s
  • ./levels/ddd/areas/1/movtext.s
  • ./levels/ddd/areas/1/4
  • ./levels/ddd/areas/1/4/model.s
  • ./levels/ddd/areas/1/3
  • ./levels/ddd/areas/1/3/model.s
  • ./levels/ddd/areas/1/2
  • ./levels/ddd/areas/1/2/model.s
  • ./levels/ddd/areas/2
  • ./levels/ddd/areas/2/collision.s
  • ./levels/ddd/areas/2/macro.s
  • ./levels/ddd/areas/2/6
  • ./levels/ddd/areas/2/6/model.s
  • ./levels/ddd/areas/2/1
  • ./levels/ddd/areas/2/1/model.s
  • ./levels/ddd/areas/2/geo.s
  • ./levels/ddd/areas/2/movtext.s
  • ./levels/ddd/areas/2/4
  • ./levels/ddd/areas/2/4/model.s
  • ./levels/ddd/areas/2/3
  • ./levels/ddd/areas/2/3/model.s
  • ./levels/ddd/areas/2/2
  • ./levels/ddd/areas/2/2/model.s
  • ./levels/ddd/areas/2/5
  • ./levels/ddd/areas/2/5/model.s
  • ./levels/ddd/sub_door
  • ./levels/ddd/sub_door/1.s
  • ./levels/ddd/sub_door/collision.s
  • ./levels/ddd/sub_door/2.s
  • ./levels/ddd/sub_door/geo.s
  • ./levels/ddd/sub_door/3.s
  • ./levels/ddd/submarine
  • ./levels/ddd/submarine/1.s
  • ./levels/ddd/submarine/collision.s
  • ./levels/ddd/submarine/2.s
  • ./levels/ddd/submarine/geo.s
  • ./levels/ddd/geo.s
  • ./levels/ddd/texture.s
  • ./levels/ddd/leveldata.s
  • ./levels/ddd/pole
  • ./levels/ddd/pole/geo.s
  • ./levels/ddd/pole/model.s
  • ./levels/rr
  • ./levels/rr/donut_block
  • ./levels/rr/donut_block/1.s
  • ./levels/rr/donut_block/collision.s
  • ./levels/rr/donut_block/2.s
  • ./levels/rr/donut_block/geo.s
  • ./levels/rr/header.s
  • ./levels/rr/tricky_triangles_3
  • ./levels/rr/tricky_triangles_3/collision.s
  • ./levels/rr/tricky_triangles_3/geo.s
  • ./levels/rr/tricky_triangles_3/model.s
  • ./levels/rr/tricky_triangles_4
  • ./levels/rr/tricky_triangles_4/collision.s
  • ./levels/rr/tricky_triangles_4/geo.s
  • ./levels/rr/tricky_triangles_4/model.s
  • ./levels/rr/script.s
  • ./levels/rr/level.yaml
  • ./levels/rr/tricky_triangles_5
  • ./levels/rr/tricky_triangles_5/collision.s
  • ./levels/rr/tricky_triangles_5/geo.s
  • ./levels/rr/tricky_triangles_5/model.s
  • ./levels/rr/tricky_triangles_2
  • ./levels/rr/tricky_triangles_2/collision.s
  • ./levels/rr/tricky_triangles_2/geo.s
  • ./levels/rr/tricky_triangles_2/model.s
  • ./levels/rr/areas
  • ./levels/rr/areas/1
  • ./levels/rr/areas/1/collision.s
  • ./levels/rr/areas/1/20
  • ./levels/rr/areas/1/20/geo.s
  • ./levels/rr/areas/1/20/model.s
  • ./levels/rr/areas/1/18
  • ./levels/rr/areas/1/18/geo.s
  • ./levels/rr/areas/1/18/model.s
  • ./levels/rr/areas/1/9
  • ./levels/rr/areas/1/9/geo.s
  • ./levels/rr/areas/1/9/model.s
  • ./levels/rr/areas/1/11
  • ./levels/rr/areas/1/11/1.s
  • ./levels/rr/areas/1/11/2.s
  • ./levels/rr/areas/1/11/geo.s
  • ./levels/rr/areas/1/7
  • ./levels/rr/areas/1/7/geo.s
  • ./levels/rr/areas/1/7/model.s
  • ./levels/rr/areas/1/16
  • ./levels/rr/areas/1/16/geo.s
  • ./levels/rr/areas/1/16/model.s
  • ./levels/rr/areas/1/macro.s
  • ./levels/rr/areas/1/6
  • ./levels/rr/areas/1/6/geo.s
  • ./levels/rr/areas/1/6/model.s
  • ./levels/rr/areas/1/17
  • ./levels/rr/areas/1/17/geo.s
  • ./levels/rr/areas/1/17/model.s
  • ./levels/rr/areas/1/1
  • ./levels/rr/areas/1/1/model.s
  • ./levels/rr/areas/1/10
  • ./levels/rr/areas/1/10/geo.s
  • ./levels/rr/areas/1/10/model.s
  • ./levels/rr/areas/1/19
  • ./levels/rr/areas/1/19/geo.s
  • ./levels/rr/areas/1/19/model.s
  • ./levels/rr/areas/1/8
  • ./levels/rr/areas/1/8/geo.s
  • ./levels/rr/areas/1/8/model.s
  • ./levels/rr/areas/1/21
  • ./levels/rr/areas/1/21/geo.s
  • ./levels/rr/areas/1/21/model.s
  • ./levels/rr/areas/1/geo.s
  • ./levels/rr/areas/1/trajectory.s
  • ./levels/rr/areas/1/4
  • ./levels/rr/areas/1/4/geo.s
  • ./levels/rr/areas/1/4/model.s
  • ./levels/rr/areas/1/15
  • ./levels/rr/areas/1/15/geo.s
  • ./levels/rr/areas/1/15/model.s
  • ./levels/rr/areas/1/3
  • ./levels/rr/areas/1/3/geo.s
  • ./levels/rr/areas/1/3/model.s
  • ./levels/rr/areas/1/12
  • ./levels/rr/areas/1/12/geo.s
  • ./levels/rr/areas/1/12/model.s
  • ./levels/rr/areas/1/2
  • ./levels/rr/areas/1/2/geo.s
  • ./levels/rr/areas/1/2/model.s
  • ./levels/rr/areas/1/13
  • ./levels/rr/areas/1/13/geo.s
  • ./levels/rr/areas/1/13/model.s
  • ./levels/rr/areas/1/5
  • ./levels/rr/areas/1/5/geo.s
  • ./levels/rr/areas/1/5/model.s
  • ./levels/rr/areas/1/14
  • ./levels/rr/areas/1/14/geo.s
  • ./levels/rr/areas/1/14/model.s
  • ./levels/rr/rotating_bridge_platform
  • ./levels/rr/rotating_bridge_platform/collision.s
  • ./levels/rr/rotating_bridge_platform/geo.s
  • ./levels/rr/rotating_bridge_platform/model.s
  • ./levels/rr/sliding_platform
  • ./levels/rr/sliding_platform/collision.s
  • ./levels/rr/sliding_platform/geo.s
  • ./levels/rr/sliding_platform/model.s
  • ./levels/rr/flying_carpet
  • ./levels/rr/flying_carpet/collision.s
  • ./levels/rr/flying_carpet/geo.s
  • ./levels/rr/flying_carpet/model.s
  • ./levels/rr/swinging_platform
  • ./levels/rr/swinging_platform/collision.s
  • ./levels/rr/swinging_platform/geo.s
  • ./levels/rr/swinging_platform/model.s
  • ./levels/rr/geo.s
  • ./levels/rr/pyramid_platform
  • ./levels/rr/pyramid_platform/collision.s
  • ./levels/rr/pyramid_platform/geo.s
  • ./levels/rr/pyramid_platform/model.s
  • ./levels/rr/elevator_platform
  • ./levels/rr/elevator_platform/collision.s
  • ./levels/rr/elevator_platform/geo.s
  • ./levels/rr/elevator_platform/model.s
  • ./levels/rr/tricky_triangles_1
  • ./levels/rr/tricky_triangles_1/collision.s
  • ./levels/rr/tricky_triangles_1/geo.s
  • ./levels/rr/tricky_triangles_1/model.s
  • ./levels/rr/seesaw_platform
  • ./levels/rr/seesaw_platform/collision.s
  • ./levels/rr/seesaw_platform/geo.s
  • ./levels/rr/seesaw_platform/model.s
  • ./levels/rr/octagonal_platform
  • ./levels/rr/octagonal_platform/collision.s
  • ./levels/rr/octagonal_platform/geo.s
  • ./levels/rr/octagonal_platform/model.s
  • ./levels/rr/l_platform
  • ./levels/rr/l_platform/collision.s
  • ./levels/rr/l_platform/geo.s
  • ./levels/rr/l_platform/model.s
  • ./levels/rr/texture.s
  • ./levels/rr/leveldata.s
  • ./levels/rr/cruiser_wing
  • ./levels/rr/cruiser_wing/geo.s
  • ./levels/rr/cruiser_wing/model.s
  • ./levels/castle_grounds
  • ./levels/castle_grounds/header.s
  • ./levels/castle_grounds/script.s
  • ./levels/castle_grounds/level.yaml
  • ./levels/castle_grounds/areas
  • ./levels/castle_grounds/areas/1
  • ./levels/castle_grounds/areas/1/collision.s
  • ./levels/castle_grounds/areas/1/9
  • ./levels/castle_grounds/areas/1/9/model.s
  • ./levels/castle_grounds/areas/1/11
  • ./levels/castle_grounds/areas/1/11/geo.s
  • ./levels/castle_grounds/areas/1/11/anim.s
  • ./levels/castle_grounds/areas/1/11/model.s
  • ./levels/castle_grounds/areas/1/7
  • ./levels/castle_grounds/areas/1/7/collision.s
  • ./levels/castle_grounds/areas/1/7/geo.s
  • ./levels/castle_grounds/areas/1/7/model.s
  • ./levels/castle_grounds/areas/1/macro.s
  • ./levels/castle_grounds/areas/1/6
  • ./levels/castle_grounds/areas/1/6/model.s
  • ./levels/castle_grounds/areas/1/1
  • ./levels/castle_grounds/areas/1/1/model.s
  • ./levels/castle_grounds/areas/1/10
  • ./levels/castle_grounds/areas/1/10/model.s
  • ./levels/castle_grounds/areas/1/8
  • ./levels/castle_grounds/areas/1/8/collision.s
  • ./levels/castle_grounds/areas/1/8/geo.s
  • ./levels/castle_grounds/areas/1/8/model.s
  • ./levels/castle_grounds/areas/1/geo.s
  • ./levels/castle_grounds/areas/1/movtext.s
  • ./levels/castle_grounds/areas/1/4
  • ./levels/castle_grounds/areas/1/4/model.s
  • ./levels/castle_grounds/areas/1/3
  • ./levels/castle_grounds/areas/1/3/geo.s
  • ./levels/castle_grounds/areas/1/3/model.s
  • ./levels/castle_grounds/areas/1/12
  • ./levels/castle_grounds/areas/1/12/model.s
  • ./levels/castle_grounds/areas/1/2
  • ./levels/castle_grounds/areas/1/2/model.s
  • ./levels/castle_grounds/areas/1/13
  • ./levels/castle_grounds/areas/1/13/model.s
  • ./levels/castle_grounds/areas/1/5
  • ./levels/castle_grounds/areas/1/5/model.s
  • ./levels/castle_grounds/geo.s
  • ./levels/castle_grounds/texture.s
  • ./levels/castle_grounds/leveldata.s
  • ./levels/bowser_1
  • ./levels/bowser_1/header.s
  • ./levels/bowser_1/script.s
  • ./levels/bowser_1/level.yaml
  • ./levels/bowser_1/areas
  • ./levels/bowser_1/areas/1
  • ./levels/bowser_1/areas/1/collision.s
  • ./levels/bowser_1/areas/1/1
  • ./levels/bowser_1/areas/1/1/model.s
  • ./levels/bowser_1/areas/1/geo.s
  • ./levels/bowser_1/geo.s
  • ./levels/bowser_1/texture.s
  • ./levels/bowser_1/leveldata.s
  • ./levels/ccm
  • ./levels/ccm/header.s
  • ./levels/ccm/script.s
  • ./levels/ccm/level.yaml
  • ./levels/ccm/areas
  • ./levels/ccm/areas/1
  • ./levels/ccm/areas/1/collision.s
  • ./levels/ccm/areas/1/9
  • ./levels/ccm/areas/1/9/geo.s
  • ./levels/ccm/areas/1/9/model.s
  • ./levels/ccm/areas/1/7
  • ./levels/ccm/areas/1/7/1.s
  • ./levels/ccm/areas/1/7/2.s
  • ./levels/ccm/areas/1/7/geo.s
  • ./levels/ccm/areas/1/7/3.s
  • ./levels/ccm/areas/1/macro.s
  • ./levels/ccm/areas/1/6
  • ./levels/ccm/areas/1/6/1.s
  • ./levels/ccm/areas/1/6/2.s
  • ./levels/ccm/areas/1/6/geo.s
  • ./levels/ccm/areas/1/1
  • ./levels/ccm/areas/1/1/model.s
  • ./levels/ccm/areas/1/10
  • ./levels/ccm/areas/1/10/1.s
  • ./levels/ccm/areas/1/10/2.s
  • ./levels/ccm/areas/1/10/geo.s
  • ./levels/ccm/areas/1/10/3.s
  • ./levels/ccm/areas/1/8
  • ./levels/ccm/areas/1/8/geo.s
  • ./levels/ccm/areas/1/8/model.s
  • ./levels/ccm/areas/1/geo.s
  • ./levels/ccm/areas/1/trajectory.s
  • ./levels/ccm/areas/1/movtext.s
  • ./levels/ccm/areas/1/4
  • ./levels/ccm/areas/1/4/model.s
  • ./levels/ccm/areas/1/3
  • ./levels/ccm/areas/1/3/model.s
  • ./levels/ccm/areas/1/2
  • ./levels/ccm/areas/1/2/model.s
  • ./levels/ccm/areas/1/5
  • ./levels/ccm/areas/1/5/model.s
  • ./levels/ccm/areas/2
  • ./levels/ccm/areas/2/collision.s
  • ./levels/ccm/areas/2/7
  • ./levels/ccm/areas/2/7/model.s
  • ./levels/ccm/areas/2/macro.s
  • ./levels/ccm/areas/2/6
  • ./levels/ccm/areas/2/6/model.s
  • ./levels/ccm/areas/2/1
  • ./levels/ccm/areas/2/1/model.s
  • ./levels/ccm/areas/2/geo.s
  • ./levels/ccm/areas/2/trajectory.s
  • ./levels/ccm/areas/2/4
  • ./levels/ccm/areas/2/4/model.s
  • ./levels/ccm/areas/2/3
  • ./levels/ccm/areas/2/3/model.s
  • ./levels/ccm/areas/2/2
  • ./levels/ccm/areas/2/2/model.s
  • ./levels/ccm/areas/2/5
  • ./levels/ccm/areas/2/5/model.s
  • ./levels/ccm/ropeway_lift
  • ./levels/ccm/ropeway_lift/1.s
  • ./levels/ccm/ropeway_lift/collision.s
  • ./levels/ccm/ropeway_lift/2.s
  • ./levels/ccm/ropeway_lift/geo.s
  • ./levels/ccm/geo.s
  • ./levels/ccm/snowman_head
  • ./levels/ccm/snowman_head/1.s
  • ./levels/ccm/snowman_head/2.s
  • ./levels/ccm/snowman_head/geo.s
  • ./levels/ccm/snowman_base
  • ./levels/ccm/snowman_base/geo.s
  • ./levels/ccm/snowman_base/model.s
  • ./levels/ccm/texture.s
  • ./levels/ccm/leveldata.s
  • ./levels/entry.s
  • ./levels/vcutm
  • ./levels/vcutm/header.s
  • ./levels/vcutm/script.s
  • ./levels/vcutm/level.yaml
  • ./levels/vcutm/seesaw
  • ./levels/vcutm/seesaw/collision.s
  • ./levels/vcutm/seesaw/geo.s
  • ./levels/vcutm/seesaw/model.s
  • ./levels/vcutm/areas
  • ./levels/vcutm/areas/1
  • ./levels/vcutm/areas/1/collision.s
  • ./levels/vcutm/areas/1/macro.s
  • ./levels/vcutm/areas/1/1
  • ./levels/vcutm/areas/1/1/model.s
  • ./levels/vcutm/areas/1/geo.s
  • ./levels/vcutm/areas/1/4
  • ./levels/vcutm/areas/1/4/model.s
  • ./levels/vcutm/areas/1/3
  • ./levels/vcutm/areas/1/3/model.s
  • ./levels/vcutm/areas/1/2
  • ./levels/vcutm/areas/1/2/model.s
  • ./levels/vcutm/geo.s
  • ./levels/vcutm/texture.s
  • ./levels/vcutm/leveldata.s
  • ./levels/sa
  • ./levels/sa/header.s
  • ./levels/sa/script.s
  • ./levels/sa/level.yaml
  • ./levels/sa/areas
  • ./levels/sa/areas/1
  • ./levels/sa/areas/1/collision.s
  • ./levels/sa/areas/1/macro.s
  • ./levels/sa/areas/1/1
  • ./levels/sa/areas/1/1/model.s
  • ./levels/sa/areas/1/geo.s
  • ./levels/sa/areas/1/2
  • ./levels/sa/areas/1/2/model.s
  • ./levels/sa/geo.s
  • ./levels/sa/texture.s
  • ./levels/sa/leveldata.s
  • ./levels/scripts.s
  • ./levels/bits
  • ./levels/bits/header.s
  • ./levels/bits/script.s
  • ./levels/bits/level.yaml
  • ./levels/bits/areas
  • ./levels/bits/areas/1
  • ./levels/bits/areas/1/32
  • ./levels/bits/areas/1/32/collision.s
  • ./levels/bits/areas/1/32/geo.s
  • ./levels/bits/areas/1/32/model.s
  • ./levels/bits/areas/1/collision.s
  • ./levels/bits/areas/1/20
  • ./levels/bits/areas/1/20/collision.s
  • ./levels/bits/areas/1/20/geo.s
  • ./levels/bits/areas/1/20/model.s
  • ./levels/bits/areas/1/18
  • ./levels/bits/areas/1/18/geo.s
  • ./levels/bits/areas/1/18/model.s
  • ./levels/bits/areas/1/27
  • ./levels/bits/areas/1/27/collision.s
  • ./levels/bits/areas/1/27/geo.s
  • ./levels/bits/areas/1/27/model.s
  • ./levels/bits/areas/1/9
  • ./levels/bits/areas/1/9/geo.s
  • ./levels/bits/areas/1/9/model.s
  • ./levels/bits/areas/1/11
  • ./levels/bits/areas/1/11/geo.s
  • ./levels/bits/areas/1/11/model.s
  • ./levels/bits/areas/1/7
  • ./levels/bits/areas/1/7/geo.s
  • ./levels/bits/areas/1/7/model.s
  • ./levels/bits/areas/1/29
  • ./levels/bits/areas/1/29/collision.s
  • ./levels/bits/areas/1/29/geo.s
  • ./levels/bits/areas/1/29/model.s
  • ./levels/bits/areas/1/16
  • ./levels/bits/areas/1/16/geo.s
  • ./levels/bits/areas/1/16/model.s
  • ./levels/bits/areas/1/macro.s
  • ./levels/bits/areas/1/6
  • ./levels/bits/areas/1/6/geo.s
  • ./levels/bits/areas/1/6/model.s
  • ./levels/bits/areas/1/28
  • ./levels/bits/areas/1/28/collision.s
  • ./levels/bits/areas/1/28/geo.s
  • ./levels/bits/areas/1/28/model.s
  • ./levels/bits/areas/1/17
  • ./levels/bits/areas/1/17/geo.s
  • ./levels/bits/areas/1/17/model.s
  • ./levels/bits/areas/1/1
  • ./levels/bits/areas/1/1/model.s
  • ./levels/bits/areas/1/10
  • ./levels/bits/areas/1/10/geo.s
  • ./levels/bits/areas/1/10/model.s
  • ./levels/bits/areas/1/19
  • ./levels/bits/areas/1/19/geo.s
  • ./levels/bits/areas/1/19/model.s
  • ./levels/bits/areas/1/26
  • ./levels/bits/areas/1/26/collision.s
  • ./levels/bits/areas/1/26/geo.s
  • ./levels/bits/areas/1/26/model.s
  • ./levels/bits/areas/1/8
  • ./levels/bits/areas/1/8/geo.s
  • ./levels/bits/areas/1/8/model.s
  • ./levels/bits/areas/1/21
  • ./levels/bits/areas/1/21/collision.s
  • ./levels/bits/areas/1/21/geo.s
  • ./levels/bits/areas/1/21/model.s
  • ./levels/bits/areas/1/geo.s
  • ./levels/bits/areas/1/31
  • ./levels/bits/areas/1/31/collision.s
  • ./levels/bits/areas/1/31/geo.s
  • ./levels/bits/areas/1/31/model.s
  • ./levels/bits/areas/1/30
  • ./levels/bits/areas/1/30/collision.s
  • ./levels/bits/areas/1/30/geo.s
  • ./levels/bits/areas/1/30/model.s
  • ./levels/bits/areas/1/24
  • ./levels/bits/areas/1/24/collision.s
  • ./levels/bits/areas/1/24/geo.s
  • ./levels/bits/areas/1/24/model.s
  • ./levels/bits/areas/1/23
  • ./levels/bits/areas/1/23/collision.s
  • ./levels/bits/areas/1/23/geo.s
  • ./levels/bits/areas/1/23/model.s
  • ./levels/bits/areas/1/4
  • ./levels/bits/areas/1/4/geo.s
  • ./levels/bits/areas/1/4/model.s
  • ./levels/bits/areas/1/15
  • ./levels/bits/areas/1/15/geo.s
  • ./levels/bits/areas/1/15/model.s
  • ./levels/bits/areas/1/3
  • ./levels/bits/areas/1/3/geo.s
  • ./levels/bits/areas/1/3/model.s
  • ./levels/bits/areas/1/12
  • ./levels/bits/areas/1/12/geo.s
  • ./levels/bits/areas/1/12/model.s
  • ./levels/bits/areas/1/2
  • ./levels/bits/areas/1/2/geo.s
  • ./levels/bits/areas/1/2/model.s
  • ./levels/bits/areas/1/13
  • ./levels/bits/areas/1/13/geo.s
  • ./levels/bits/areas/1/13/model.s
  • ./levels/bits/areas/1/5
  • ./levels/bits/areas/1/5/geo.s
  • ./levels/bits/areas/1/5/model.s
  • ./levels/bits/areas/1/14
  • ./levels/bits/areas/1/14/geo.s
  • ./levels/bits/areas/1/14/model.s
  • ./levels/bits/areas/1/22
  • ./levels/bits/areas/1/22/collision.s
  • ./levels/bits/areas/1/22/geo.s
  • ./levels/bits/areas/1/22/model.s
  • ./levels/bits/areas/1/25
  • ./levels/bits/areas/1/25/collision.s
  • ./levels/bits/areas/1/25/geo.s
  • ./levels/bits/areas/1/25/model.s
  • ./levels/bits/geo.s
  • ./levels/bits/texture.s
  • ./levels/bits/leveldata.s
  • ./levels/ending
  • ./levels/ending/header.s
  • ./levels/ending/script.s
  • ./levels/ending/geo.s
  • ./levels/ending/leveldata.s
  • ./levels/castle_courtyard
  • ./levels/castle_courtyard/header.s
  • ./levels/castle_courtyard/script.s
  • ./levels/castle_courtyard/level.yaml
  • ./levels/castle_courtyard/areas
  • ./levels/castle_courtyard/areas/1
  • ./levels/castle_courtyard/areas/1/collision.s
  • ./levels/castle_courtyard/areas/1/macro.s
  • ./levels/castle_courtyard/areas/1/1
  • ./levels/castle_courtyard/areas/1/1/model.s
  • ./levels/castle_courtyard/areas/1/spire
  • ./levels/castle_courtyard/areas/1/spire/geo.s
  • ./levels/castle_courtyard/areas/1/spire/model.s
  • ./levels/castle_courtyard/areas/1/geo.s
  • ./levels/castle_courtyard/areas/1/movtext.s
  • ./levels/castle_courtyard/areas/1/3
  • ./levels/castle_courtyard/areas/1/3/model.s
  • ./levels/castle_courtyard/areas/1/2
  • ./levels/castle_courtyard/areas/1/2/model.s
  • ./levels/castle_courtyard/geo.s
  • ./levels/castle_courtyard/texture.s
  • ./levels/castle_courtyard/leveldata.s
  • ./levels/menu
  • ./levels/menu/header.s
  • ./levels/menu/script.s
  • ./levels/menu/geo.s
  • ./levels/menu/leveldata.s
  • ./levels/wdw
  • ./levels/wdw/header.s
  • ./levels/wdw/script.s
  • ./levels/wdw/level.yaml
  • ./levels/wdw/areas
  • ./levels/wdw/areas/1
  • ./levels/wdw/areas/1/collision.s
  • ./levels/wdw/areas/1/macro.s
  • ./levels/wdw/areas/1/1
  • ./levels/wdw/areas/1/1/model.s
  • ./levels/wdw/areas/1/geo.s
  • ./levels/wdw/areas/1/movtext.s
  • ./levels/wdw/areas/1/3
  • ./levels/wdw/areas/1/3/model.s
  • ./levels/wdw/areas/1/2
  • ./levels/wdw/areas/1/2/model.s
  • ./levels/wdw/areas/2
  • ./levels/wdw/areas/2/collision.s
  • ./levels/wdw/areas/2/macro.s
  • ./levels/wdw/areas/2/1
  • ./levels/wdw/areas/2/1/model.s
  • ./levels/wdw/areas/2/geo.s
  • ./levels/wdw/areas/2/movtext.s
  • ./levels/wdw/areas/2/2
  • ./levels/wdw/areas/2/2/model.s
  • ./levels/wdw/hidden_platform
  • ./levels/wdw/hidden_platform/collision.s
  • ./levels/wdw/hidden_platform/geo.s
  • ./levels/wdw/hidden_platform/model.s
  • ./levels/wdw/rotating_platform
  • ./levels/wdw/rotating_platform/collision.s
  • ./levels/wdw/rotating_platform/geo.s
  • ./levels/wdw/rotating_platform/model.s
  • ./levels/wdw/arrow_lift
  • ./levels/wdw/arrow_lift/collision.s
  • ./levels/wdw/arrow_lift/geo.s
  • ./levels/wdw/arrow_lift/model.s
  • ./levels/wdw/geo.s
  • ./levels/wdw/rectangular_floating_platform
  • ./levels/wdw/rectangular_floating_platform/collision.s
  • ./levels/wdw/rectangular_floating_platform/geo.s
  • ./levels/wdw/rectangular_floating_platform/model.s
  • ./levels/wdw/square_floating_platform
  • ./levels/wdw/square_floating_platform/collision.s
  • ./levels/wdw/square_floating_platform/geo.s
  • ./levels/wdw/square_floating_platform/model.s
  • ./levels/wdw/water_level_diamond
  • ./levels/wdw/water_level_diamond/collision.s
  • ./levels/wdw/water_level_diamond/geo.s
  • ./levels/wdw/water_level_diamond/model.s
  • ./levels/wdw/texture.s
  • ./levels/wdw/leveldata.s
  • ./levels/wdw/double_arrows
  • ./levels/wdw/double_arrows/model.s
  • ./levels/wdw/express_elevator
  • ./levels/wdw/express_elevator/collision.s
  • ./levels/wdw/express_elevator/geo.s
  • ./levels/wdw/express_elevator/model.s
  • ./levels/bitfs
  • ./levels/bitfs/tilting_square_platform
  • ./levels/bitfs/tilting_square_platform/collision.s
  • ./levels/bitfs/tilting_square_platform/geo.s
  • ./levels/bitfs/tilting_square_platform/model.s
  • ./levels/bitfs/moving_square_platform
  • ./levels/bitfs/moving_square_platform/collision.s
  • ./levels/bitfs/moving_square_platform/geo.s
  • ./levels/bitfs/moving_square_platform/model.s
  • ./levels/bitfs/tumbling_platform_far
  • ./levels/bitfs/tumbling_platform_far/geo.s
  • ./levels/bitfs/tumbling_platform_far/model.s
  • ./levels/bitfs/header.s
  • ./levels/bitfs/script.s
  • ./levels/bitfs/level.yaml
  • ./levels/bitfs/areas
  • ./levels/bitfs/areas/1
  • ./levels/bitfs/areas/1/collision.s
  • ./levels/bitfs/areas/1/20
  • ./levels/bitfs/areas/1/20/geo.s
  • ./levels/bitfs/areas/1/20/model.s
  • ./levels/bitfs/areas/1/18
  • ./levels/bitfs/areas/1/18/geo.s
  • ./levels/bitfs/areas/1/18/model.s
  • ./levels/bitfs/areas/1/9
  • ./levels/bitfs/areas/1/9/geo.s
  • ./levels/bitfs/areas/1/9/model.s
  • ./levels/bitfs/areas/1/11
  • ./levels/bitfs/areas/1/11/geo.s
  • ./levels/bitfs/areas/1/11/model.s
  • ./levels/bitfs/areas/1/7
  • ./levels/bitfs/areas/1/7/geo.s
  • ./levels/bitfs/areas/1/7/model.s
  • ./levels/bitfs/areas/1/16
  • ./levels/bitfs/areas/1/16/geo.s
  • ./levels/bitfs/areas/1/16/model.s
  • ./levels/bitfs/areas/1/macro.s
  • ./levels/bitfs/areas/1/6
  • ./levels/bitfs/areas/1/6/geo.s
  • ./levels/bitfs/areas/1/6/model.s
  • ./levels/bitfs/areas/1/17
  • ./levels/bitfs/areas/1/17/geo.s
  • ./levels/bitfs/areas/1/17/model.s
  • ./levels/bitfs/areas/1/1
  • ./levels/bitfs/areas/1/1/model.s
  • ./levels/bitfs/areas/1/10
  • ./levels/bitfs/areas/1/10/geo.s
  • ./levels/bitfs/areas/1/10/model.s
  • ./levels/bitfs/areas/1/19
  • ./levels/bitfs/areas/1/19/geo.s
  • ./levels/bitfs/areas/1/19/model.s
  • ./levels/bitfs/areas/1/8
  • ./levels/bitfs/areas/1/8/geo.s
  • ./levels/bitfs/areas/1/8/model.s
  • ./levels/bitfs/areas/1/geo.s
  • ./levels/bitfs/areas/1/trajectory.s
  • ./levels/bitfs/areas/1/movtext.s
  • ./levels/bitfs/areas/1/4
  • ./levels/bitfs/areas/1/4/geo.s
  • ./levels/bitfs/areas/1/4/model.s
  • ./levels/bitfs/areas/1/15
  • ./levels/bitfs/areas/1/15/geo.s
  • ./levels/bitfs/areas/1/15/model.s
  • ./levels/bitfs/areas/1/3
  • ./levels/bitfs/areas/1/3/geo.s
  • ./levels/bitfs/areas/1/3/model.s
  • ./levels/bitfs/areas/1/12
  • ./levels/bitfs/areas/1/12/geo.s
  • ./levels/bitfs/areas/1/12/model.s
  • ./levels/bitfs/areas/1/2
  • ./levels/bitfs/areas/1/2/geo.s
  • ./levels/bitfs/areas/1/2/model.s
  • ./levels/bitfs/areas/1/13
  • ./levels/bitfs/areas/1/13/geo.s
  • ./levels/bitfs/areas/1/13/model.s
  • ./levels/bitfs/areas/1/5
  • ./levels/bitfs/areas/1/5/geo.s
  • ./levels/bitfs/areas/1/5/model.s
  • ./levels/bitfs/areas/1/14
  • ./levels/bitfs/areas/1/14/geo.s
  • ./levels/bitfs/areas/1/14/model.s
  • ./levels/bitfs/stretching_platform
  • ./levels/bitfs/stretching_platform/1.s
  • ./levels/bitfs/stretching_platform/collision.s
  • ./levels/bitfs/stretching_platform/2.s
  • ./levels/bitfs/stretching_platform/geo.s
  • ./levels/bitfs/tumbling_platform_near
  • ./levels/bitfs/tumbling_platform_near/collision.s
  • ./levels/bitfs/tumbling_platform_near/geo.s
  • ./levels/bitfs/tumbling_platform_near/model.s
  • ./levels/bitfs/sliding_platform
  • ./levels/bitfs/sliding_platform/collision.s
  • ./levels/bitfs/sliding_platform/geo.s
  • ./levels/bitfs/sliding_platform/model.s
  • ./levels/bitfs/sinking_cage_pole
  • ./levels/bitfs/sinking_cage_pole/geo.s
  • ./levels/bitfs/sinking_cage_pole/model.s
  • ./levels/bitfs/geo.s
  • ./levels/bitfs/sinking_cage_platform
  • ./levels/bitfs/sinking_cage_platform/collision.s
  • ./levels/bitfs/sinking_cage_platform/geo.s
  • ./levels/bitfs/sinking_cage_platform/model.s
  • ./levels/bitfs/platform_on_track
  • ./levels/bitfs/platform_on_track/collision.s
  • ./levels/bitfs/platform_on_track/geo.s
  • ./levels/bitfs/platform_on_track/model.s
  • ./levels/bitfs/seesaw_platform
  • ./levels/bitfs/seesaw_platform/collision.s
  • ./levels/bitfs/seesaw_platform/geo.s
  • ./levels/bitfs/seesaw_platform/model.s
  • ./levels/bitfs/texture.s
  • ./levels/bitfs/leveldata.s
  • ./levels/bitfs/sinking_platforms
  • ./levels/bitfs/sinking_platforms/collision.s
  • ./levels/bitfs/sinking_platforms/geo.s
  • ./levels/bitfs/sinking_platforms/model.s
  • ./levels/bitfs/elevator
  • ./levels/bitfs/elevator/collision.s
  • ./levels/bitfs/elevator/geo.s
  • ./levels/bitfs/elevator/model.s
  • ./levels/hmc
  • ./levels/hmc/header.s
  • ./levels/hmc/script.s
  • ./levels/hmc/rolling_rock
  • ./levels/hmc/rolling_rock/geo.s
  • ./levels/hmc/rolling_rock/model.s
  • ./levels/hmc/level.yaml
  • ./levels/hmc/areas
  • ./levels/hmc/areas/1
  • ./levels/hmc/areas/1/32
  • ./levels/hmc/areas/1/32/model.s
  • ./levels/hmc/areas/1/room.s
  • ./levels/hmc/areas/1/grill_door
  • ./levels/hmc/areas/1/grill_door/collision.s
  • ./levels/hmc/areas/1/grill_door/geo.s
  • ./levels/hmc/areas/1/grill_door/model.s
  • ./levels/hmc/areas/1/collision.s
  • ./levels/hmc/areas/1/painting.s
  • ./levels/hmc/areas/1/20
  • ./levels/hmc/areas/1/20/model.s
  • ./levels/hmc/areas/1/18
  • ./levels/hmc/areas/1/18/model.s
  • ./levels/hmc/areas/1/27
  • ./levels/hmc/areas/1/27/model.s
  • ./levels/hmc/areas/1/9
  • ./levels/hmc/areas/1/9/model.s
  • ./levels/hmc/areas/1/11
  • ./levels/hmc/areas/1/11/model.s
  • ./levels/hmc/areas/1/7
  • ./levels/hmc/areas/1/7/model.s
  • ./levels/hmc/areas/1/29
  • ./levels/hmc/areas/1/29/model.s
  • ./levels/hmc/areas/1/16
  • ./levels/hmc/areas/1/16/model.s
  • ./levels/hmc/areas/1/macro.s
  • ./levels/hmc/areas/1/6
  • ./levels/hmc/areas/1/6/model.s
  • ./levels/hmc/areas/1/28
  • ./levels/hmc/areas/1/28/model.s
  • ./levels/hmc/areas/1/17
  • ./levels/hmc/areas/1/17/model.s
  • ./levels/hmc/areas/1/1
  • ./levels/hmc/areas/1/1/model.s
  • ./levels/hmc/areas/1/10
  • ./levels/hmc/areas/1/10/model.s
  • ./levels/hmc/areas/1/19
  • ./levels/hmc/areas/1/19/model.s
  • ./levels/hmc/areas/1/26
  • ./levels/hmc/areas/1/26/model.s
  • ./levels/hmc/areas/1/8
  • ./levels/hmc/areas/1/8/model.s
  • ./levels/hmc/areas/1/21
  • ./levels/hmc/areas/1/21/model.s
  • ./levels/hmc/areas/1/geo.s
  • ./levels/hmc/areas/1/31
  • ./levels/hmc/areas/1/31/model.s
  • ./levels/hmc/areas/1/trajectory.s
  • ./levels/hmc/areas/1/30
  • ./levels/hmc/areas/1/30/model.s
  • ./levels/hmc/areas/1/movtext.s
  • ./levels/hmc/areas/1/24
  • ./levels/hmc/areas/1/24/model.s
  • ./levels/hmc/areas/1/23
  • ./levels/hmc/areas/1/23/model.s
  • ./levels/hmc/areas/1/4
  • ./levels/hmc/areas/1/4/model.s
  • ./levels/hmc/areas/1/15
  • ./levels/hmc/areas/1/15/model.s
  • ./levels/hmc/areas/1/3
  • ./levels/hmc/areas/1/3/model.s
  • ./levels/hmc/areas/1/12
  • ./levels/hmc/areas/1/12/model.s
  • ./levels/hmc/areas/1/2
  • ./levels/hmc/areas/1/2/model.s
  • ./levels/hmc/areas/1/13
  • ./levels/hmc/areas/1/13/model.s
  • ./levels/hmc/areas/1/5
  • ./levels/hmc/areas/1/5/model.s
  • ./levels/hmc/areas/1/14
  • ./levels/hmc/areas/1/14/model.s
  • ./levels/hmc/areas/1/22
  • ./levels/hmc/areas/1/22/model.s
  • ./levels/hmc/areas/1/25
  • ./levels/hmc/areas/1/25/model.s
  • ./levels/hmc/rolling_rock_fragment_2
  • ./levels/hmc/rolling_rock_fragment_2/geo.s
  • ./levels/hmc/rolling_rock_fragment_2/model.s
  • ./levels/hmc/geo.s
  • ./levels/hmc/elevator_platform
  • ./levels/hmc/elevator_platform/collision.s
  • ./levels/hmc/elevator_platform/geo.s
  • ./levels/hmc/elevator_platform/model.s
  • ./levels/hmc/texture.s
  • ./levels/hmc/leveldata.s
  • ./levels/hmc/arrow_platform_button
  • ./levels/hmc/arrow_platform_button/collision.s
  • ./levels/hmc/arrow_platform_button/geo.s
  • ./levels/hmc/arrow_platform_button/model.s
  • ./levels/hmc/rolling_rock_fragment_1
  • ./levels/hmc/rolling_rock_fragment_1/geo.s
  • ./levels/hmc/rolling_rock_fragment_1/model.s
  • ./levels/hmc/arrow_platform
  • ./levels/hmc/arrow_platform/collision.s
  • ./levels/hmc/arrow_platform/geo.s
  • ./levels/hmc/arrow_platform/model.s
  • ./levels/totwc
  • ./levels/totwc/header.s
  • ./levels/totwc/script.s
  • ./levels/totwc/level.yaml
  • ./levels/totwc/areas
  • ./levels/totwc/areas/1
  • ./levels/totwc/areas/1/collision.s
  • ./levels/totwc/areas/1/macro.s
  • ./levels/totwc/areas/1/1
  • ./levels/totwc/areas/1/1/model.s
  • ./levels/totwc/areas/1/geo.s
  • ./levels/totwc/areas/1/3
  • ./levels/totwc/areas/1/3/model.s
  • ./levels/totwc/areas/1/2
  • ./levels/totwc/areas/1/2/model.s
  • ./levels/totwc/geo.s
  • ./levels/totwc/cloud
  • ./levels/totwc/cloud/collision.s
  • ./levels/totwc/cloud/geo.s
  • ./levels/totwc/cloud/model.s
  • ./levels/totwc/texture.s
  • ./levels/totwc/leveldata.s
  • ./levels/bitdw
  • ./levels/bitdw/header.s
  • ./levels/bitdw/script.s
  • ./levels/bitdw/level.yaml
  • ./levels/bitdw/areas
  • ./levels/bitdw/areas/1
  • ./levels/bitdw/areas/1/narrow_path_platform
  • ./levels/bitdw/areas/1/narrow_path_platform/geo.s
  • ./levels/bitdw/areas/1/narrow_path_platform/model.s
  • ./levels/bitdw/areas/1/large_platform
  • ./levels/bitdw/areas/1/large_platform/geo.s
  • ./levels/bitdw/areas/1/large_platform/model.s
  • ./levels/bitdw/areas/1/quartz_crystal
  • ./levels/bitdw/areas/1/quartz_crystal/geo.s
  • ./levels/bitdw/areas/1/quartz_crystal/model.s
  • ./levels/bitdw/areas/1/quartzy_path_2
  • ./levels/bitdw/areas/1/quartzy_path_2/geo.s
  • ./levels/bitdw/areas/1/quartzy_path_2/model.s
  • ./levels/bitdw/areas/1/platforms_and_tilting
  • ./levels/bitdw/areas/1/platforms_and_tilting/geo.s
  • ./levels/bitdw/areas/1/platforms_and_tilting/model.s
  • ./levels/bitdw/areas/1/platform_with_hill
  • ./levels/bitdw/areas/1/platform_with_hill/geo.s
  • ./levels/bitdw/areas/1/platform_with_hill/model.s
  • ./levels/bitdw/areas/1/platforms_and_tilting_2
  • ./levels/bitdw/areas/1/platforms_and_tilting_2/geo.s
  • ./levels/bitdw/areas/1/platforms_and_tilting_2/model.s
  • ./levels/bitdw/areas/1/collision.s
  • ./levels/bitdw/areas/1/quartzy_path_fences
  • ./levels/bitdw/areas/1/quartzy_path_fences/geo.s
  • ./levels/bitdw/areas/1/quartzy_path_fences/model.s
  • ./levels/bitdw/areas/1/staircase_slope_and_platform
  • ./levels/bitdw/areas/1/staircase_slope_and_platform/geo.s
  • ./levels/bitdw/areas/1/staircase_slope_and_platform/model.s
  • ./levels/bitdw/areas/1/macro.s
  • ./levels/bitdw/areas/1/track_for_pyramid_platforms
  • ./levels/bitdw/areas/1/track_for_pyramid_platforms/geo.s
  • ./levels/bitdw/areas/1/track_for_pyramid_platforms/model.s
  • ./levels/bitdw/areas/1/1
  • ./levels/bitdw/areas/1/1/model.s
  • ./levels/bitdw/areas/1/quartzy_path_1
  • ./levels/bitdw/areas/1/quartzy_path_1/geo.s
  • ./levels/bitdw/areas/1/quartzy_path_1/model.s
  • ./levels/bitdw/areas/1/geo.s
  • ./levels/bitdw/areas/1/starting_platform
  • ./levels/bitdw/areas/1/starting_platform/geo.s
  • ./levels/bitdw/areas/1/starting_platform/model.s
  • ./levels/bitdw/areas/1/wooden_bridge_and_fences
  • ./levels/bitdw/areas/1/wooden_bridge_and_fences/geo.s
  • ./levels/bitdw/areas/1/wooden_bridge_and_fences/model.s
  • ./levels/bitdw/areas/1/octogonal_platform
  • ./levels/bitdw/areas/1/octogonal_platform/geo.s
  • ./levels/bitdw/areas/1/octogonal_platform/model.s
  • ./levels/bitdw/areas/1/wooden_platform
  • ./levels/bitdw/areas/1/wooden_platform/geo.s
  • ./levels/bitdw/areas/1/wooden_platform/model.s
  • ./levels/bitdw/collapsing_stairs_4
  • ./levels/bitdw/collapsing_stairs_4/collision.s
  • ./levels/bitdw/collapsing_stairs_4/geo.s
  • ./levels/bitdw/collapsing_stairs_4/model.s
  • ./levels/bitdw/collapsing_stairs_3
  • ./levels/bitdw/collapsing_stairs_3/collision.s
  • ./levels/bitdw/collapsing_stairs_3/geo.s
  • ./levels/bitdw/collapsing_stairs_3/model.s
  • ./levels/bitdw/collapsing_stairs_2
  • ./levels/bitdw/collapsing_stairs_2/collision.s
  • ./levels/bitdw/collapsing_stairs_2/geo.s
  • ./levels/bitdw/collapsing_stairs_2/model.s
  • ./levels/bitdw/collapsing_stairs_5
  • ./levels/bitdw/collapsing_stairs_5/collision.s
  • ./levels/bitdw/collapsing_stairs_5/geo.s
  • ./levels/bitdw/collapsing_stairs_5/model.s
  • ./levels/bitdw/sliding_platform
  • ./levels/bitdw/sliding_platform/collision.s
  • ./levels/bitdw/sliding_platform/geo.s
  • ./levels/bitdw/sliding_platform/model.s
  • ./levels/bitdw/square_platform
  • ./levels/bitdw/square_platform/collision.s
  • ./levels/bitdw/square_platform/geo.s
  • ./levels/bitdw/square_platform/model.s
  • ./levels/bitdw/ferris_platform
  • ./levels/bitdw/ferris_platform/collision.s
  • ./levels/bitdw/ferris_platform/geo.s
  • ./levels/bitdw/ferris_platform/model.s
  • ./levels/bitdw/geo.s
  • ./levels/bitdw/ferris_wheel_axle
  • ./levels/bitdw/ferris_wheel_axle/collision.s
  • ./levels/bitdw/ferris_wheel_axle/geo.s
  • ./levels/bitdw/ferris_wheel_axle/model.s
  • ./levels/bitdw/seesaw_platform
  • ./levels/bitdw/seesaw_platform/collision.s
  • ./levels/bitdw/seesaw_platform/geo.s
  • ./levels/bitdw/seesaw_platform/model.s
  • ./levels/bitdw/texture.s
  • ./levels/bitdw/leveldata.s
  • ./levels/bitdw/collapsing_stairs_1
  • ./levels/bitdw/collapsing_stairs_1/collision.s
  • ./levels/bitdw/collapsing_stairs_1/geo.s
  • ./levels/bitdw/collapsing_stairs_1/model.s
  • ./levels/pss
  • ./levels/pss/header.s
  • ./levels/pss/script.s
  • ./levels/pss/level.yaml
  • ./levels/pss/areas
  • ./levels/pss/areas/1
  • ./levels/pss/areas/1/collision.s
  • ./levels/pss/areas/1/7
  • ./levels/pss/areas/1/7/model.s
  • ./levels/pss/areas/1/macro.s
  • ./levels/pss/areas/1/6
  • ./levels/pss/areas/1/6/model.s
  • ./levels/pss/areas/1/1
  • ./levels/pss/areas/1/1/model.s
  • ./levels/pss/areas/1/geo.s
  • ./levels/pss/areas/1/4
  • ./levels/pss/areas/1/4/model.s
  • ./levels/pss/areas/1/3
  • ./levels/pss/areas/1/3/model.s
  • ./levels/pss/areas/1/2
  • ./levels/pss/areas/1/2/model.s
  • ./levels/pss/areas/1/5
  • ./levels/pss/areas/1/5/model.s
  • ./levels/pss/geo.s
  • ./levels/pss/texture.s
  • ./levels/pss/leveldata.s
  • ./levels/bbh
  • ./levels/bbh/tumbling_platform_far
  • ./levels/bbh/tumbling_platform_far/collision.s
  • ./levels/bbh/tumbling_platform_far/geo.s
  • ./levels/bbh/tumbling_platform_far/model.s
  • ./levels/bbh/header.s
  • ./levels/bbh/script.s
  • ./levels/bbh/level.yaml
  • ./levels/bbh/merry_go_round
  • ./levels/bbh/merry_go_round/collision.s
  • ./levels/bbh/merry_go_round/geo.s
  • ./levels/bbh/merry_go_round/model.s
  • ./levels/bbh/areas
  • ./levels/bbh/areas/1
  • ./levels/bbh/areas/1/32
  • ./levels/bbh/areas/1/32/model.s
  • ./levels/bbh/areas/1/35
  • ./levels/bbh/areas/1/35/model.s
  • ./levels/bbh/areas/1/34
  • ./levels/bbh/areas/1/34/model.s
  • ./levels/bbh/areas/1/33
  • ./levels/bbh/areas/1/33/model.s
  • ./levels/bbh/areas/1/room.s
  • ./levels/bbh/areas/1/collision.s
  • ./levels/bbh/areas/1/20
  • ./levels/bbh/areas/1/20/model.s
  • ./levels/bbh/areas/1/18
  • ./levels/bbh/areas/1/18/model.s
  • ./levels/bbh/areas/1/27
  • ./levels/bbh/areas/1/27/model.s
  • ./levels/bbh/areas/1/9
  • ./levels/bbh/areas/1/9/model.s
  • ./levels/bbh/areas/1/11
  • ./levels/bbh/areas/1/11/model.s
  • ./levels/bbh/areas/1/7
  • ./levels/bbh/areas/1/7/model.s
  • ./levels/bbh/areas/1/29
  • ./levels/bbh/areas/1/29/model.s
  • ./levels/bbh/areas/1/16
  • ./levels/bbh/areas/1/16/model.s
  • ./levels/bbh/areas/1/macro.s
  • ./levels/bbh/areas/1/6
  • ./levels/bbh/areas/1/6/model.s
  • ./levels/bbh/areas/1/28
  • ./levels/bbh/areas/1/28/model.s
  • ./levels/bbh/areas/1/17
  • ./levels/bbh/areas/1/17/model.s
  • ./levels/bbh/areas/1/1
  • ./levels/bbh/areas/1/1/model.s
  • ./levels/bbh/areas/1/10
  • ./levels/bbh/areas/1/10/model.s
  • ./levels/bbh/areas/1/19
  • ./levels/bbh/areas/1/19/model.s
  • ./levels/bbh/areas/1/26
  • ./levels/bbh/areas/1/26/model.s
  • ./levels/bbh/areas/1/8
  • ./levels/bbh/areas/1/8/model.s
  • ./levels/bbh/areas/1/21
  • ./levels/bbh/areas/1/21/model.s
  • ./levels/bbh/areas/1/38
  • ./levels/bbh/areas/1/38/model.s
  • ./levels/bbh/areas/1/36
  • ./levels/bbh/areas/1/36/model.s
  • ./levels/bbh/areas/1/geo.s
  • ./levels/bbh/areas/1/31
  • ./levels/bbh/areas/1/31/model.s
  • ./levels/bbh/areas/1/30
  • ./levels/bbh/areas/1/30/model.s
  • ./levels/bbh/areas/1/37
  • ./levels/bbh/areas/1/37/model.s
  • ./levels/bbh/areas/1/movtext.s
  • ./levels/bbh/areas/1/39
  • ./levels/bbh/areas/1/39/model.s
  • ./levels/bbh/areas/1/24
  • ./levels/bbh/areas/1/24/model.s
  • ./levels/bbh/areas/1/23
  • ./levels/bbh/areas/1/23/model.s
  • ./levels/bbh/areas/1/4
  • ./levels/bbh/areas/1/4/model.s
  • ./levels/bbh/areas/1/15
  • ./levels/bbh/areas/1/15/model.s
  • ./levels/bbh/areas/1/3
  • ./levels/bbh/areas/1/3/model.s
  • ./levels/bbh/areas/1/12
  • ./levels/bbh/areas/1/12/model.s
  • ./levels/bbh/areas/1/2
  • ./levels/bbh/areas/1/2/model.s
  • ./levels/bbh/areas/1/13
  • ./levels/bbh/areas/1/13/model.s
  • ./levels/bbh/areas/1/5
  • ./levels/bbh/areas/1/5/model.s
  • ./levels/bbh/areas/1/14
  • ./levels/bbh/areas/1/14/model.s
  • ./levels/bbh/areas/1/22
  • ./levels/bbh/areas/1/22/model.s
  • ./levels/bbh/areas/1/25
  • ./levels/bbh/areas/1/25/model.s
  • ./levels/bbh/tumbling_platform_near
  • ./levels/bbh/tumbling_platform_near/collision.s
  • ./levels/bbh/tumbling_platform_near/geo.s
  • ./levels/bbh/tumbling_platform_near/model.s
  • ./levels/bbh/tilting_trap_platform
  • ./levels/bbh/tilting_trap_platform/collision.s
  • ./levels/bbh/tilting_trap_platform/geo.s
  • ./levels/bbh/tilting_trap_platform/model.s
  • ./levels/bbh/staircase_step
  • ./levels/bbh/staircase_step/collision.s
  • ./levels/bbh/staircase_step/geo.s
  • ./levels/bbh/staircase_step/model.s
  • ./levels/bbh/geo.s
  • ./levels/bbh/mesh_elevator
  • ./levels/bbh/mesh_elevator/collision.s
  • ./levels/bbh/mesh_elevator/geo.s
  • ./levels/bbh/mesh_elevator/model.s
  • ./levels/bbh/coffin
  • ./levels/bbh/coffin/collision.s
  • ./levels/bbh/coffin/geo.s
  • ./levels/bbh/coffin/model.s
  • ./levels/bbh/moving_bookshelf
  • ./levels/bbh/moving_bookshelf/collision.s
  • ./levels/bbh/moving_bookshelf/geo.s
  • ./levels/bbh/moving_bookshelf/model.s
  • ./levels/bbh/texture.s
  • ./levels/bbh/leveldata.s
  • ./levels/bowser_3
  • ./levels/bowser_3/falling_platform_10
  • ./levels/bowser_3/falling_platform_10/collision.s
  • ./levels/bowser_3/falling_platform_10/geo.s
  • ./levels/bowser_3/falling_platform_10/model.s
  • ./levels/bowser_3/header.s
  • ./levels/bowser_3/script.s
  • ./levels/bowser_3/level.yaml
  • ./levels/bowser_3/areas
  • ./levels/bowser_3/areas/1
  • ./levels/bowser_3/areas/1/collision.s
  • ./levels/bowser_3/areas/1/1
  • ./levels/bowser_3/areas/1/1/model.s
  • ./levels/bowser_3/areas/1/geo.s
  • ./levels/bowser_3/areas/1/bomb_stand
  • ./levels/bowser_3/areas/1/bomb_stand/geo.s
  • ./levels/bowser_3/areas/1/bomb_stand/model.s
  • ./levels/bowser_3/falling_platform_9
  • ./levels/bowser_3/falling_platform_9/collision.s
  • ./levels/bowser_3/falling_platform_9/geo.s
  • ./levels/bowser_3/falling_platform_9/model.s
  • ./levels/bowser_3/falling_platform_7
  • ./levels/bowser_3/falling_platform_7/collision.s
  • ./levels/bowser_3/falling_platform_7/geo.s
  • ./levels/bowser_3/falling_platform_7/model.s
  • ./levels/bowser_3/falling_platform_1
  • ./levels/bowser_3/falling_platform_1/collision.s
  • ./levels/bowser_3/falling_platform_1/geo.s
  • ./levels/bowser_3/falling_platform_1/model.s
  • ./levels/bowser_3/falling_platform_6
  • ./levels/bowser_3/falling_platform_6/collision.s
  • ./levels/bowser_3/falling_platform_6/geo.s
  • ./levels/bowser_3/falling_platform_6/model.s
  • ./levels/bowser_3/falling_platform_8
  • ./levels/bowser_3/falling_platform_8/collision.s
  • ./levels/bowser_3/falling_platform_8/geo.s
  • ./levels/bowser_3/falling_platform_8/model.s
  • ./levels/bowser_3/geo.s
  • ./levels/bowser_3/texture.s
  • ./levels/bowser_3/leveldata.s
  • ./levels/bowser_3/falling_platform_3
  • ./levels/bowser_3/falling_platform_3/collision.s
  • ./levels/bowser_3/falling_platform_3/geo.s
  • ./levels/bowser_3/falling_platform_3/model.s
  • ./levels/bowser_3/falling_platform_4
  • ./levels/bowser_3/falling_platform_4/collision.s
  • ./levels/bowser_3/falling_platform_4/geo.s
  • ./levels/bowser_3/falling_platform_4/model.s
  • ./levels/bowser_3/falling_platform_5
  • ./levels/bowser_3/falling_platform_5/collision.s
  • ./levels/bowser_3/falling_platform_5/geo.s
  • ./levels/bowser_3/falling_platform_5/model.s
  • ./levels/bowser_3/falling_platform_2
  • ./levels/bowser_3/falling_platform_2/collision.s
  • ./levels/bowser_3/falling_platform_2/geo.s
  • ./levels/bowser_3/falling_platform_2/model.s
  • ./levels/thi
  • ./levels/thi/header.s
  • ./levels/thi/script.s
  • ./levels/thi/level.yaml
  • ./levels/thi/areas
  • ./levels/thi/areas/1
  • ./levels/thi/areas/1/collision.s
  • ./levels/thi/areas/1/7
  • ./levels/thi/areas/1/7/geo.s
  • ./levels/thi/areas/1/7/model.s
  • ./levels/thi/areas/1/macro.s
  • ./levels/thi/areas/1/6
  • ./levels/thi/areas/1/6/collision.s
  • ./levels/thi/areas/1/6/geo.s
  • ./levels/thi/areas/1/6/model.s
  • ./levels/thi/areas/1/1
  • ./levels/thi/areas/1/1/model.s
  • ./levels/thi/areas/1/geo.s
  • ./levels/thi/areas/1/trajectory.s
  • ./levels/thi/areas/1/movtext.s
  • ./levels/thi/areas/1/4
  • ./levels/thi/areas/1/4/model.s
  • ./levels/thi/areas/1/3
  • ./levels/thi/areas/1/3/model.s
  • ./levels/thi/areas/1/2
  • ./levels/thi/areas/1/2/model.s
  • ./levels/thi/areas/1/5
  • ./levels/thi/areas/1/5/model.s
  • ./levels/thi/areas/3
  • ./levels/thi/areas/3/collision.s
  • ./levels/thi/areas/3/macro.s
  • ./levels/thi/areas/3/1
  • ./levels/thi/areas/3/1/model.s
  • ./levels/thi/areas/3/geo.s
  • ./levels/thi/areas/3/4
  • ./levels/thi/areas/3/4/model.s
  • ./levels/thi/areas/3/3
  • ./levels/thi/areas/3/3/model.s
  • ./levels/thi/areas/3/2
  • ./levels/thi/areas/3/2/model.s
  • ./levels/thi/areas/2
  • ./levels/thi/areas/2/collision.s
  • ./levels/thi/areas/2/macro.s
  • ./levels/thi/areas/2/1
  • ./levels/thi/areas/2/1/model.s
  • ./levels/thi/areas/2/geo.s
  • ./levels/thi/areas/2/movtext.s
  • ./levels/thi/geo.s
  • ./levels/thi/texture.s
  • ./levels/thi/leveldata.s
  • ./levels/castle_inside
  • ./levels/castle_inside/header.s
  • ./levels/castle_inside/script.s
  • ./levels/castle_inside/level.yaml
  • ./levels/castle_inside/areas
  • ./levels/castle_inside/areas/1
  • ./levels/castle_inside/areas/1/room.s
  • ./levels/castle_inside/areas/1/collision.s
  • ./levels/castle_inside/areas/1/20
  • ./levels/castle_inside/areas/1/20/model.s
  • ./levels/castle_inside/areas/1/18
  • ./levels/castle_inside/areas/1/18/model.s
  • ./levels/castle_inside/areas/1/9
  • ./levels/castle_inside/areas/1/9/model.s
  • ./levels/castle_inside/areas/1/11
  • ./levels/castle_inside/areas/1/11/model.s
  • ./levels/castle_inside/areas/1/7
  • ./levels/castle_inside/areas/1/7/model.s
  • ./levels/castle_inside/areas/1/16
  • ./levels/castle_inside/areas/1/16/model.s
  • ./levels/castle_inside/areas/1/macro.s
  • ./levels/castle_inside/areas/1/6
  • ./levels/castle_inside/areas/1/6/model.s
  • ./levels/castle_inside/areas/1/17
  • ./levels/castle_inside/areas/1/17/model.s
  • ./levels/castle_inside/areas/1/1
  • ./levels/castle_inside/areas/1/1/model.s
  • ./levels/castle_inside/areas/1/10
  • ./levels/castle_inside/areas/1/10/model.s
  • ./levels/castle_inside/areas/1/19
  • ./levels/castle_inside/areas/1/19/model.s
  • ./levels/castle_inside/areas/1/26
  • ./levels/castle_inside/areas/1/26/model.s
  • ./levels/castle_inside/areas/1/8
  • ./levels/castle_inside/areas/1/8/model.s
  • ./levels/castle_inside/areas/1/21
  • ./levels/castle_inside/areas/1/21/model.s
  • ./levels/castle_inside/areas/1/geo.s
  • ./levels/castle_inside/areas/1/24
  • ./levels/castle_inside/areas/1/24/model.s
  • ./levels/castle_inside/areas/1/23
  • ./levels/castle_inside/areas/1/23/model.s
  • ./levels/castle_inside/areas/1/4
  • ./levels/castle_inside/areas/1/4/model.s
  • ./levels/castle_inside/areas/1/15
  • ./levels/castle_inside/areas/1/15/model.s
  • ./levels/castle_inside/areas/1/3
  • ./levels/castle_inside/areas/1/3/model.s
  • ./levels/castle_inside/areas/1/12
  • ./levels/castle_inside/areas/1/12/model.s
  • ./levels/castle_inside/areas/1/2
  • ./levels/castle_inside/areas/1/2/model.s
  • ./levels/castle_inside/areas/1/13
  • ./levels/castle_inside/areas/1/13/model.s
  • ./levels/castle_inside/areas/1/5
  • ./levels/castle_inside/areas/1/5/model.s
  • ./levels/castle_inside/areas/1/14
  • ./levels/castle_inside/areas/1/14/model.s
  • ./levels/castle_inside/areas/1/22
  • ./levels/castle_inside/areas/1/22/model.s
  • ./levels/castle_inside/areas/1/25
  • ./levels/castle_inside/areas/1/25/model.s
  • ./levels/castle_inside/areas/3
  • ./levels/castle_inside/areas/3/room.s
  • ./levels/castle_inside/areas/3/collision.s
  • ./levels/castle_inside/areas/3/9
  • ./levels/castle_inside/areas/3/9/model.s
  • ./levels/castle_inside/areas/3/11
  • ./levels/castle_inside/areas/3/11/model.s
  • ./levels/castle_inside/areas/3/7
  • ./levels/castle_inside/areas/3/7/model.s
  • ./levels/castle_inside/areas/3/macro.s
  • ./levels/castle_inside/areas/3/6
  • ./levels/castle_inside/areas/3/6/model.s
  • ./levels/castle_inside/areas/3/1
  • ./levels/castle_inside/areas/3/1/model.s
  • ./levels/castle_inside/areas/3/10
  • ./levels/castle_inside/areas/3/10/model.s
  • ./levels/castle_inside/areas/3/8
  • ./levels/castle_inside/areas/3/8/model.s
  • ./levels/castle_inside/areas/3/geo.s
  • ./levels/castle_inside/areas/3/trajectory.s
  • ./levels/castle_inside/areas/3/movtext.s
  • ./levels/castle_inside/areas/3/4
  • ./levels/castle_inside/areas/3/4/model.s
  • ./levels/castle_inside/areas/3/3
  • ./levels/castle_inside/areas/3/3/model.s
  • ./levels/castle_inside/areas/3/2
  • ./levels/castle_inside/areas/3/2/model.s
  • ./levels/castle_inside/areas/3/5
  • ./levels/castle_inside/areas/3/5/model.s
  • ./levels/castle_inside/areas/2
  • ./levels/castle_inside/areas/2/room.s
  • ./levels/castle_inside/areas/2/collision.s
  • ./levels/castle_inside/areas/2/pendulum
  • ./levels/castle_inside/areas/2/pendulum/geo.s
  • ./levels/castle_inside/areas/2/pendulum/model.s
  • ./levels/castle_inside/areas/2/9
  • ./levels/castle_inside/areas/2/9/model.s
  • ./levels/castle_inside/areas/2/11
  • ./levels/castle_inside/areas/2/11/model.s
  • ./levels/castle_inside/areas/2/7
  • ./levels/castle_inside/areas/2/7/model.s
  • ./levels/castle_inside/areas/2/macro.s
  • ./levels/castle_inside/areas/2/6
  • ./levels/castle_inside/areas/2/6/model.s
  • ./levels/castle_inside/areas/2/1
  • ./levels/castle_inside/areas/2/1/model.s
  • ./levels/castle_inside/areas/2/10
  • ./levels/castle_inside/areas/2/10/model.s
  • ./levels/castle_inside/areas/2/8
  • ./levels/castle_inside/areas/2/8/model.s
  • ./levels/castle_inside/areas/2/geo.s
  • ./levels/castle_inside/areas/2/4
  • ./levels/castle_inside/areas/2/4/model.s
  • ./levels/castle_inside/areas/2/15
  • ./levels/castle_inside/areas/2/15/model.s
  • ./levels/castle_inside/areas/2/3
  • ./levels/castle_inside/areas/2/3/model.s
  • ./levels/castle_inside/areas/2/12
  • ./levels/castle_inside/areas/2/12/model.s
  • ./levels/castle_inside/areas/2/2
  • ./levels/castle_inside/areas/2/2/model.s
  • ./levels/castle_inside/areas/2/13
  • ./levels/castle_inside/areas/2/13/model.s
  • ./levels/castle_inside/areas/2/5
  • ./levels/castle_inside/areas/2/5/model.s
  • ./levels/castle_inside/areas/2/14
  • ./levels/castle_inside/areas/2/14/model.s
  • ./levels/castle_inside/painting.s
  • ./levels/castle_inside/clock_hour_hand
  • ./levels/castle_inside/clock_hour_hand/collision.s
  • ./levels/castle_inside/clock_hour_hand/geo.s
  • ./levels/castle_inside/clock_hour_hand/model.s
  • ./levels/castle_inside/geo.s
  • ./levels/castle_inside/texture.s
  • ./levels/castle_inside/leveldata.s
  • ./levels/castle_inside/star_door
  • ./levels/castle_inside/star_door/collision.s
  • ./levels/castle_inside/star_door/geo.s
  • ./levels/castle_inside/star_door/model.s
  • ./levels/castle_inside/trap_door
  • ./levels/castle_inside/trap_door/collision.s
  • ./levels/castle_inside/trap_door/geo.s
  • ./levels/castle_inside/trap_door/model.s
  • ./levels/castle_inside/water_level_pillar
  • ./levels/castle_inside/water_level_pillar/collision.s
  • ./levels/castle_inside/water_level_pillar/geo.s
  • ./levels/castle_inside/water_level_pillar/model.s
  • ./levels/castle_inside/clock_minute_hand
  • ./levels/castle_inside/clock_minute_hand/collision.s
  • ./levels/castle_inside/clock_minute_hand/geo.s
  • ./levels/castle_inside/clock_minute_hand/model.s
  • ./levels/bowser_2
  • ./levels/bowser_2/header.s
  • ./levels/bowser_2/script.s
  • ./levels/bowser_2/tilting_platform
  • ./levels/bowser_2/tilting_platform/collision.s
  • ./levels/bowser_2/tilting_platform/geo.s
  • ./levels/bowser_2/tilting_platform/model.s
  • ./levels/bowser_2/level.yaml
  • ./levels/bowser_2/areas
  • ./levels/bowser_2/areas/1
  • ./levels/bowser_2/areas/1/collision.s
  • ./levels/bowser_2/areas/1/1
  • ./levels/bowser_2/areas/1/1/model.s
  • ./levels/bowser_2/areas/1/geo.s
  • ./levels/bowser_2/geo.s
  • ./levels/bowser_2/texture.s
  • ./levels/bowser_2/leveldata.s
  • ./levels/wf
  • ./levels/wf/extending_platform
  • ./levels/wf/extending_platform/collision.s
  • ./levels/wf/extending_platform/geo.s
  • ./levels/wf/extending_platform/model.s
  • ./levels/wf/header.s
  • ./levels/wf/script.s
  • ./levels/wf/level.yaml
  • ./levels/wf/areas
  • ./levels/wf/areas/1
  • ./levels/wf/areas/1/collision.s
  • ./levels/wf/areas/1/18
  • ./levels/wf/areas/1/18/geo.s
  • ./levels/wf/areas/1/18/model.s
  • ./levels/wf/areas/1/9
  • ./levels/wf/areas/1/9/geo.s
  • ./levels/wf/areas/1/9/model.s
  • ./levels/wf/areas/1/11
  • ./levels/wf/areas/1/11/collision.s
  • ./levels/wf/areas/1/11/geo.s
  • ./levels/wf/areas/1/11/model.s
  • ./levels/wf/areas/1/7
  • ./levels/wf/areas/1/7/geo.s
  • ./levels/wf/areas/1/7/model.s
  • ./levels/wf/areas/1/16
  • ./levels/wf/areas/1/16/geo.s
  • ./levels/wf/areas/1/16/model.s
  • ./levels/wf/areas/1/macro.s
  • ./levels/wf/areas/1/6
  • ./levels/wf/areas/1/6/1.s
  • ./levels/wf/areas/1/6/2.s
  • ./levels/wf/areas/1/6/geo.s
  • ./levels/wf/areas/1/17
  • ./levels/wf/areas/1/17/geo.s
  • ./levels/wf/areas/1/17/model.s
  • ./levels/wf/areas/1/1
  • ./levels/wf/areas/1/1/model.s
  • ./levels/wf/areas/1/10
  • ./levels/wf/areas/1/10/1.s
  • ./levels/wf/areas/1/10/collision.s
  • ./levels/wf/areas/1/10/2.s
  • ./levels/wf/areas/1/10/geo.s
  • ./levels/wf/areas/1/19
  • ./levels/wf/areas/1/19/geo.s
  • ./levels/wf/areas/1/19/model.s
  • ./levels/wf/areas/1/8
  • ./levels/wf/areas/1/8/geo.s
  • ./levels/wf/areas/1/8/model.s
  • ./levels/wf/areas/1/geo.s
  • ./levels/wf/areas/1/movtext.s
  • ./levels/wf/areas/1/4
  • ./levels/wf/areas/1/4/model.s
  • ./levels/wf/areas/1/15
  • ./levels/wf/areas/1/15/1.s
  • ./levels/wf/areas/1/15/2.s
  • ./levels/wf/areas/1/15/geo.s
  • ./levels/wf/areas/1/15/3.s
  • ./levels/wf/areas/1/3
  • ./levels/wf/areas/1/3/model.s
  • ./levels/wf/areas/1/12
  • ./levels/wf/areas/1/12/1.s
  • ./levels/wf/areas/1/12/2.s
  • ./levels/wf/areas/1/12/geo.s
  • ./levels/wf/areas/1/2
  • ./levels/wf/areas/1/2/model.s
  • ./levels/wf/areas/1/13
  • ./levels/wf/areas/1/13/geo.s
  • ./levels/wf/areas/1/13/model.s
  • ./levels/wf/areas/1/5
  • ./levels/wf/areas/1/5/1.s
  • ./levels/wf/areas/1/5/2.s
  • ./levels/wf/areas/1/5/geo.s
  • ./levels/wf/areas/1/14
  • ./levels/wf/areas/1/14/geo.s
  • ./levels/wf/areas/1/14/model.s
  • ./levels/wf/breakable_wall_right
  • ./levels/wf/breakable_wall_right/collision.s
  • ./levels/wf/breakable_wall_right/geo.s
  • ./levels/wf/breakable_wall_right/model.s
  • ./levels/wf/rotating_platform
  • ./levels/wf/rotating_platform/collision.s
  • ./levels/wf/rotating_wooden_platform
  • ./levels/wf/rotating_wooden_platform/1.s
  • ./levels/wf/rotating_wooden_platform/collision.s
  • ./levels/wf/rotating_wooden_platform/2.s
  • ./levels/wf/rotating_wooden_platform/geo.s
  • ./levels/wf/sliding_platform
  • ./levels/wf/sliding_platform/collision.s
  • ./levels/wf/sliding_platform/geo.s
  • ./levels/wf/sliding_platform/model.s
  • ./levels/wf/kickable_board
  • ./levels/wf/kickable_board/1.s
  • ./levels/wf/kickable_board/collision.s
  • ./levels/wf/kickable_board/2.s
  • ./levels/wf/kickable_board/geo.s
  • ./levels/wf/geo.s
  • ./levels/wf/tumbling_bridge_near
  • ./levels/wf/tumbling_bridge_near/collision.s
  • ./levels/wf/tumbling_bridge_near/geo.s
  • ./levels/wf/tumbling_bridge_near/model.s
  • ./levels/wf/small_bomp
  • ./levels/wf/small_bomp/1.s
  • ./levels/wf/small_bomp/collision.s
  • ./levels/wf/small_bomp/2.s
  • ./levels/wf/small_bomp/geo.s
  • ./levels/wf/tumbling_bridge_far
  • ./levels/wf/tumbling_bridge_far/geo.s
  • ./levels/wf/tumbling_bridge_far/model.s
  • ./levels/wf/beta_extending_platform
  • ./levels/wf/beta_extending_platform/collision.s
  • ./levels/wf/beta_extending_platform/geo.s
  • ./levels/wf/beta_extending_platform/model.s
  • ./levels/wf/large_bomp
  • ./levels/wf/large_bomp/collision.s
  • ./levels/wf/large_bomp/geo.s
  • ./levels/wf/large_bomp/model.s
  • ./levels/wf/texture.s
  • ./levels/wf/leveldata.s
  • ./levels/wf/tower_door
  • ./levels/wf/tower_door/collision.s
  • ./levels/wf/tower_door/geo.s
  • ./levels/wf/tower_door/model.s
  • ./levels/wf/breakable_wall_left
  • ./levels/wf/breakable_wall_left/collision.s
  • ./levels/wf/breakable_wall_left/geo.s
  • ./levels/wf/breakable_wall_left/model.s
  • ./levels/wmotr
  • ./levels/wmotr/header.s
  • ./levels/wmotr/script.s
  • ./levels/wmotr/level.yaml
  • ./levels/wmotr/areas
  • ./levels/wmotr/areas/1
  • ./levels/wmotr/areas/1/collision.s
  • ./levels/wmotr/areas/1/macro.s
  • ./levels/wmotr/areas/1/geo.s
  • ./levels/wmotr/areas/1/model.s
  • ./levels/wmotr/geo.s
  • ./levels/wmotr/texture.s
  • ./levels/wmotr/leveldata.s
  • ./data
  • ./data/trig_tables.s
  • ./data/gfx_output_buffer.s
  • ./data/goddard_tex_dl.s
  • ./data/rom_header.s
  • ./data/framebuffers.s
  • ./data/behavior_data.s
  • ./assets
  • ./assets/demo_data.s
  • ./assets/anims
  • ./assets/anims/anim_A5.s
  • ./assets/anims/anim_9B.s
  • ./assets/anims/anim_BC_BD.s
  • ./assets/anims/anim_7E.s
  • ./assets/anims/anim_40.s
  • ./assets/anims/anim_1D.s
  • ./assets/anims/anim_4D_4E.s
  • ./assets/anims/anim_21.s
  • ./assets/anims/anim_65.s
  • ./assets/anims/anim_C0.s
  • ./assets/anims/anim_8E_8F.s
  • ./assets/anims/anim_82.s
  • ./assets/anims/anim_04.s
  • ./assets/anims/anim_CB_CC.s
  • ./assets/anims/anim_3A.s
  • ./assets/anims/anim_3E.s
  • ./assets/anims/anim_00.s
  • ./assets/anims/anim_5D.s
  • ./assets/anims/anim_61.s
  • ./assets/anims/anim_86.s
  • ./assets/anims/anim_C4.s
  • ./assets/anims/anim_25.s
  • ./assets/anims/anim_A1.s
  • ./assets/anims/anim_9F.s
  • ./assets/anims/anim_44.s
  • ./assets/anims/anim_7A.s
  • ./assets/anims/anim_2E.s
  • ./assets/anims/anim_71.s
  • ./assets/anims/anim_96.s
  • ./assets/anims/anim_AA.s
  • ./assets/anims/anim_B4.s
  • ./assets/anims/anim_35.s
  • ./assets/anims/anim_72_73.s
  • ./assets/anims/anim_3C_3D.s
  • ./assets/anims/anim_CD.s
  • ./assets/anims/anim_54.s
  • ./assets/anims/anim_6A.s
  • ./assets/anims/anim_8B.s
  • ./assets/anims/anim_0F_10.s
  • ./assets/anims/anim_6E.s
  • ./assets/anims/anim_50.s
  • ./assets/anims/anim_45_46.s
  • ./assets/anims/anim_0D.s
  • ./assets/anims/anim_31.s
  • ./assets/anims/anim_75.s
  • ./assets/anims/anim_B0.s
  • ./assets/anims/anim_92.s
  • ./assets/anims/anim_AE.s
  • ./assets/anims/anim_14.s
  • ./assets/anims/anim_2A.s
  • ./assets/anims/anim_98.s
  • ./assets/anims/anim_5C.s
  • ./assets/anims/anim_66.s
  • ./assets/anims/anim_81.s
  • ./assets/anims/anim_C3.s
  • ./assets/anims/anim_3B.s
  • ./assets/anims/anim_C9.s
  • ./assets/anims/anim_9A.s
  • ./assets/anims/anim_A6.s
  • ./assets/anims/anim_43.s
  • ./assets/anims/anim_2C_2D.s
  • ./assets/anims/anim_7F.s
  • ./assets/anims/anim_28.s
  • ./assets/anims/anim_22.s
  • ./assets/anims/anim_49.s
  • ./assets/anims/anim_A8.s
  • ./assets/anims/anim_1C.s
  • ./assets/anims/anim_26.s
  • ./assets/anims/anim_9E.s
  • ./assets/anims/anim_A2.s
  • ./assets/anims/anim_7B.s
  • ./assets/anims/anim_47.s
  • ./assets/anims/anim_03.s
  • ./assets/anims/anim_68.s
  • ./assets/anims/anim_3F.s
  • ./assets/anims/anim_62.s
  • ./assets/anims/anim_09.s
  • ./assets/anims/anim_C7.s
  • ./assets/anims/anim_85.s
  • ./assets/anims/anim_36.s
  • ./assets/anims/anim_56_57.s
  • ./assets/anims/anim_6B.s
  • ./assets/anims/anim_13.s
  • ./assets/anims/anim_78.s
  • ./assets/anims/anim_2F.s
  • ./assets/anims/anim_19.s
  • ./assets/anims/anim_B7.s
  • ./assets/anims/anim_AB.s
  • ./assets/anims/anim_95.s
  • ./assets/anims/anim_4C.s
  • ./assets/anims/anim_76.s
  • ./assets/anims/anim_AF.s
  • ./assets/anims/anim_91.s
  • ./assets/anims/anim_B3.s
  • ./assets/anims/anim_2B.s
  • ./assets/anims/anim_17.s
  • ./assets/anims/anim_B9.s
  • ./assets/anims/anim_8A.s
  • ./assets/anims/anim_53.s
  • ./assets/anims/anim_38.s
  • ./assets/anims/anim_32.s
  • ./assets/anims/anim_59.s
  • ./assets/anims/anim_C8.s
  • ./assets/anims/anim_06.s
  • ./assets/anims/anim_C2.s
  • ./assets/anims/anim_80.s
  • ./assets/anims/anim_67.s
  • ./assets/anims/anim_5B.s
  • ./assets/anims/anim_1F.s
  • ./assets/anims/anim_48.s
  • ./assets/anims/anim_23.s
  • ./assets/anims/anim_29.s
  • ./assets/anims/anim_42.s
  • ./assets/anims/anim_BB.s
  • ./assets/anims/anim_A7.s
  • ./assets/anims/anim_7C.s
  • ./assets/anims/anim_9D.s
  • ./assets/anims/anim_A3.s
  • ./assets/anims/anim_BF.s
  • ./assets/anims/anim_27.s
  • ./assets/anims/anim_1B.s
  • ./assets/anims/anim_A9.s
  • ./assets/anims/anim_84.s
  • ./assets/anims/anim_C6.s
  • ./assets/anims/anim_B5_B6.s
  • ./assets/anims/anim_5F.s
  • ./assets/anims/anim_63.s
  • ./assets/anims/anim_69.s
  • ./assets/anims/anim_01_02.s
  • ./assets/anims/anim_6C.s
  • ./assets/anims/anim_8D.s
  • ./assets/anims/anim_CF.s
  • ./assets/anims/anim_37.s
  • ./assets/anims/anim_AC.s
  • ./assets/anims/anim_94.s
  • ./assets/anims/anim_18.s
  • ./assets/anims/anim_4F.s
  • ./assets/anims/anim_79.s
  • ./assets/anims/anim_12.s
  • ./assets/anims/anim_B8.s
  • ./assets/anims/anim_16.s
  • ./assets/anims/anim_B2.s
  • ./assets/anims/anim_90.s
  • ./assets/anims/anim_77.s
  • ./assets/anims/anim_4B.s
  • ./assets/anims/anim_58.s
  • ./assets/anims/anim_33.s
  • ./assets/anims/anim_39.s
  • ./assets/anims/anim_52.s
  • ./assets/anims/anim_88_89.s
  • ./assets/anims/anim_20.s
  • ./assets/anims/anim_1E.s
  • ./assets/anims/anim_41.s
  • ./assets/anims/anim_7D.s
  • ./assets/anims/anim_A4.s
  • ./assets/anims/anim_9C.s
  • ./assets/anims/anim_BA.s
  • ./assets/anims/anim_07_08.s
  • ./assets/anims/anim_05.s
  • ./assets/anims/anim_83.s
  • ./assets/anims/anim_C1.s
  • ./assets/anims/anim_5A.s
  • ./assets/anims/anim_64.s
  • ./assets/anims/anim_C5.s
  • ./assets/anims/anim_87.s
  • ./assets/anims/anim_60.s
  • ./assets/anims/anim_5E.s
  • ./assets/anims/anim_6F_70.s
  • ./assets/anims/anim_BE.s
  • ./assets/anims/anim_A0.s
  • ./assets/anims/anim_1A.s
  • ./assets/anims/anim_24.s
  • ./assets/anims/anim_97.s
  • ./assets/anims/anim_11.s
  • ./assets/anims/anim_55.s
  • ./assets/anims/anim_CE.s
  • ./assets/anims/anim_0A.s
  • ./assets/anims/anim_0B_0C.s
  • ./assets/anims/anim_34.s
  • ./assets/anims/anim_30.s
  • ./assets/anims/anim_0E.s
  • ./assets/anims/anim_51.s
  • ./assets/anims/anim_6D.s
  • ./assets/anims/anim_8C.s
  • ./assets/anims/anim_CA.s
  • ./assets/anims/anim_99.s
  • ./assets/anims/anim_D0.s
  • ./assets/anims/anim_15.s
  • ./assets/anims/anim_93.s
  • ./assets/anims/anim_AD.s
  • ./assets/anims/anim_B1.s
  • ./assets/anims/anim_4A.s
  • ./assets/anims/anim_74.s
  • ./assets/mario_anim_data.s
  • ./sound
  • ./sound/sound_banks
  • ./sound/sound_banks/1A.json
  • ./sound/sound_banks/20.json
  • ./sound/sound_banks/16.json
  • ./sound/sound_banks/00.json
  • ./sound/sound_banks/01.json
  • ./sound/sound_banks/17.json
  • ./sound/sound_banks/21.json
  • ./sound/sound_banks/0F.json
  • ./sound/sound_banks/10.json
  • ./sound/sound_banks/06.json
  • ./sound/sound_banks/0A.json
  • ./sound/sound_banks/1F.json
  • ./sound/sound_banks/07.json
  • ./sound/sound_banks/11.json
  • ./sound/sound_banks/04.json
  • ./sound/sound_banks/12.json
  • ./sound/sound_banks/24.json
  • ./sound/sound_banks/08.json
  • ./sound/sound_banks/0C.json
  • ./sound/sound_banks/1E.json
  • ./sound/sound_banks/1D.json
  • ./sound/sound_banks/0B.json
  • ./sound/sound_banks/09.json
  • ./sound/sound_banks/25.json
  • ./sound/sound_banks/13.json
  • ./sound/sound_banks/05.json
  • ./sound/sound_banks/22.json
  • ./sound/sound_banks/0E.json
  • ./sound/sound_banks/18.json
  • ./sound/sound_banks/1C.json
  • ./sound/sound_banks/02.json
  • ./sound/sound_banks/14.json
  • ./sound/sound_banks/15.json
  • ./sound/sound_banks/03.json
  • ./sound/sound_banks/1B.json
  • ./sound/sound_banks/19.json
  • ./sound/sound_banks/0D.json
  • ./sound/sound_banks/23.json
  • ./sound/sequences.json
  • ./sound/README.md
  • ./sound/sequences
  • ./sound/sequences/00_sound_player.s
  • ./sm64.jp.sha1
  • ./sm64.eu.sha1
  • ./format.sh
  • /src
  • /src/buffers
  • /src/buffers/buffers.c
  • /src/buffers/buffers.h
  • /src/game
  • /src/game/main.h
  • /src/game/obj_behaviors_2.h
  • /src/game/level_update.c
  • /src/game/game.c
  • /src/game/segment7.h
  • /src/game/mario_actions_stationary.h
  • /src/game/mario_actions_object.c
  • /src/game/display.c
  • /src/game/debug.h
  • /src/game/mario_actions_moving.h
  • /src/game/spawn_sound.c
  • /src/game/shadow.c
  • /src/game/memory.c
  • /src/game/macro_special_objects.c
  • /src/game/object_helpers.c
  • /src/game/sound_init.h
  • /src/game/room.h
  • /src/game/skybox.h
  • /src/game/geo_misc.c
  • /src/game/print.c
  • /src/game/rendering_graph_node.c
  • /src/game/mario.c
  • /src/game/save_file.c
  • /src/game/hud.h
  • /src/game/mario_actions_automatic.h
  • /src/game/interaction.h
  • /src/game/envfx_snow.c
  • /src/game/mario_actions_cutscene.c
  • /src/game/profiler.c
  • /src/game/mario_step.h
  • /src/game/camera.h
  • /src/game/envfx_bubbles.h
  • /src/game/mario_actions_submerged.h
  • /src/game/ingame_menu.h
  • /src/game/mario_misc.h
  • /src/game/behavior_actions.c
  • /src/game/screen_transition.h
  • /src/game/debug_course.c
  • /src/game/object_helpers2.h
  • /src/game/moving_texture.h
  • /src/game/paintings.c
  • /src/game/level_geo.h
  • /src/game/spawn_object.c
  • /src/game/obj_behaviors.c
  • /src/game/area.h
  • /src/game/mario_actions_airborne.c
  • /src/game/object_collision.h
  • /src/game/platform_displacement.h
  • /src/game/object_list_processor.c
  • /src/game/mario_actions_moving.c
  • /src/game/debug.c
  • /src/game/display.h
  • /src/game/crash_screen.c
  • /src/game/mario_actions_stationary.c
  • /src/game/game.h
  • /src/game/mario_actions_object.h
  • /src/game/main.c
  • /src/game/obj_behaviors_2.c
  • /src/game/level_update.h
  • /src/game/behaviors
  • /src/game/behaviors/beta_fish_splash_spawner.inc.c
  • /src/game/behaviors/treasure_chest.inc.c
  • /src/game/behaviors/dorrie.inc.c
  • /src/game/behaviors/whomp.inc.c
  • /src/game/behaviors/water_bomb.inc.c
  • /src/game/behaviors/sound_sand.inc.c
  • /src/game/behaviors/purple_switch.inc.c
  • /src/game/behaviors/mad_piano.inc.c
  • /src/game/behaviors/grand_star.inc.c
  • /src/game/behaviors/seesaw_platform.inc.c
  • /src/game/behaviors/spawn_star_exit.inc.c
  • /src/game/behaviors/boo_cage.inc.c
  • /src/game/behaviors/spawn_star.inc.c
  • /src/game/behaviors/breakable_box.inc.c
  • /src/game/behaviors/unused_poundable_platform.inc.c
  • /src/game/behaviors/static_checkered_platform.inc.c
  • /src/game/behaviors/red_coin.inc.c
  • /src/game/behaviors/koopa_shell_underwater.inc.c
  • /src/game/behaviors/flame.inc.c
  • /src/game/behaviors/heave_ho.inc.c
  • /src/game/behaviors/ttc_treadmill.inc.c
  • /src/game/behaviors/beta_boo_key.inc.c
  • /src/game/behaviors/lll_volcano_flames.inc.c
  • /src/game/behaviors/haunted_chair.inc.c
  • /src/game/behaviors/wiggler.inc.c
  • /src/game/behaviors/cruiser.inc.c
  • /src/game/behaviors/break_particles.inc.c
  • /src/game/behaviors/pole.inc.c
  • /src/game/behaviors/ttc_rotating_solid.inc.c
  • /src/game/behaviors/bobomb.inc.c
  • /src/game/behaviors/castle_flag.inc.c
  • /src/game/behaviors/hidden_star.inc.c
  • /src/game/behaviors/sparkle_spawn.inc.c
  • /src/game/behaviors/bbh_tilting_trap.inc.c
  • /src/game/behaviors/castle_cannon_grate.inc.c
  • /src/game/behaviors/pole_base.inc.c
  • /src/game/behaviors/ferris_wheel.inc.c
  • /src/game/behaviors/floating_platform.inc.c
  • /src/game/behaviors/manta_ray.inc.c
  • /src/game/behaviors/cloud.inc.c
  • /src/game/behaviors/ttc_pit_block.inc.c
  • /src/game/behaviors/bowser_bomb.inc.c
  • /src/game/behaviors/sound_waterfall.inc.c
  • /src/game/behaviors/bowser_key_cutscene.inc.c
  • /src/game/behaviors/unagi.inc.c
  • /src/game/behaviors/bubba.inc.c
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  • /src/engine
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  • /src/engine/surface_load.c
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  • /src/engine/graph_node.c
  • /src/engine/level_script.c
  • /src/engine/behavior_script.c
  • /src/engine/geo_layout.c

Official Source code

The official source code for Super Mario 64 was leaked as part of the second Gigaleak which also contained source code for many other official N64 games including Mario Kart, Wave Race and both Zelda titles.

Gigaleak 2 Electric Boogaloo - N64 Source Code Leak

For more information about Gigaleak 2 check out this post.


References