This post contains either decompiled or disassembled source code projects for console games that were sold at retail stores.
If you are interested to see officially released or leaked source code check out this other post:
Retail Console Game Source code (C/C++)
For the official source code check out this post.
To be included in this list the project must have decompiled or disassembled at least 10% of the course code, in order to not pollute the post with hundreds of unfinished projects. An exemption to this rule can be made for consoles with very few reversing projects.
Nintendo systems are by far the most popular for reverse engineering projects, especially related to 1st party titles such as Mario, Zelda and Pokemon.
Name | Project Type | |
---|---|---|
Donkey Kong Country 2 | Disassembly | |
Earthbound / Mother 2 | Disassembly | |
Final Fantasy IV | Disassembly | |
Final Fantasy V | Disassembly | |
Final Fantasy VI | Disassembly | Active |
Super Bomberman | Disassembly | |
Super Mario World | Disassembly | |
Super Mario World 2: Yoshi’s Island | Disassembly | |
Super Mario RPG | Disassembly | |
Super Metroid | Disassembly | |
The Legend of Zelda: A Link to the Past | Reimplementation, PC Port | Active, |
Recently, mainly in thanks to the huge success of the Super Mario 64 project, there has been revived interest in Nintendo 64 Decompilation. While most projects are still in very early stages, there are a few that meet the criteria for this list.
Name | Project Type | Status |
---|---|---|
Aero Gauge | Decompilation | Active |
Aidyn Chronicles: The First Mage | Decompilation | Inactive |
Banjo Kazooie | Decompilation | Active, 96% Done |
Blast Corps | Decompilation | Inactive |
Body Harvest | Decompilation | Inactive |
Conker’s Bad Fur Day | Decompilation | Inactive, 4% Done |
Diddy Kong Racing | Decompilation | Active, 43% Done |
Dinosaur Planet | Decompilation | Active, 2% Done |
Doom 64 | Decompilation | Completed |
GoldenEye 007 | Decompilation | Active, 48% Done |
Kirby 64: The Crystal Shards | Decompilation | Active, 12% Done |
Mario Party | Decompilation | Inactive |
Mario Party 3 | Decompilation | Active, 5% Done |
Mario Kart 64 | Decompilation | Active, 52% Done |
Neon Genesis Evangelion | Decompilation | Inactive |
Paper Mario | Decompilation | Active, 96% Done |
Perfect Dark | Decompilation | Active, 97% Done |
Pokemon Snap | Decompilation | Active |
Pokemon Stadium | Decompilation | Inactive |
Quest 64 | Decompilation | Active |
Rocket: Robot on Wheels | Decompilation | Active |
Space Station Silicon Valley | Decompilation | Active, 83% Done |
Super Mario 64 | Decompilation | Completed |
Superman 64 | Decompilation | Inactive |
The Legend of Zelda: Ocarina of Time | Decompilation | Completed |
The Legend of Zelda: Majora’s Mask | Decompilation | Active, 73% Done |
Turok 3: Shadow of Oblivion | Decompilation | Active |
Wave Race 64 | Decompilation | Active |
Name | Project Type | Status |
---|---|---|
Kirby Air Ride | Decompilation | Inactive |
Luigi’s Mansion | Decompilation | Inactive |
Mario Kart Double Dash!! | Decompilation | Active |
Mario Party 4 | Decompilation | Inactive |
Metroid Prime | Decompilation | Active |
Naruto: Gekitō Ninja Taisen! 4 | Decompilation | Inactive |
Paper Mario: The Thousand Year Door | Decompilation | Active, at 10~15% |
Pikmin | Decompilation | Active, at 14% |
Pikmin 2 | Decompilation | Active, at 15% |
Sonic Riders | Decompilation | Inactive |
Spongebob Squarepants: Battle for Bikini Bottom | Decompilation | Active - 14% |
Super Mario Sunshine | Decompilation | Inactive |
Super Monkey Ball | Decompilation | Active - 59% |
Super Smash Bros. Melee | Decompilation | Active - 12% |
Ty the Tasmanian Tiger | Decompilation | Active |
Name | Project Type | Status |
---|---|---|
Mario Kart Wii | Decompilation | Active, at 11% |
Pokemon Battle Revolution | Decompilation | Inactive |
Sonic Riders: Zero Gravity | Decompilation | Inactive |
Super Paper Mario | Decompilation | Active |
Super Mario Galaxy (Korean) | Decompilation | Progress |
The Legend of Zelda: Ocarina of Time (Virtual Console) | Decompilation | Active, at 31% |
The Legend of Zelda: Twilight Princess | Decompilation | Active, at 32% |
The Sims 2: Castaway | Decompilation | Inactive |
Wii Sports | Decompilation | Active |
Xenoblade Chronicles | Decompilation | Active |
A decompilation of Super Mario Odyssey
Initial decompilation of the Nintendo switch game Super Mario Odyssey
Name | Project Type |
---|---|
Donkey Kong ‘94 | Disassembly |
Kirby’s Dream Land | Disassembly |
Metroid II: Return of Samus | Disassembly |
Mole Mania | Disassembly |
Pokemon Red & Blue | Disassembly |
Pokemon Yellow | Disassembly |
Super Mario Land | Disassembly |
Super Mario Land 2: Six Golden Coins | Disassembly |
Super Mario Land 3: Wario Land | Disassembly |
Tetris | Disassembly |
Name | Project Type |
---|---|
Dragon Warrior Monsters (German) | Disassembly |
Looney Tunes: Carrot Crazy | Disassembly |
Pokemon Gold & Silver | Disassembly |
Pokemon Crystal | Disassembly |
Pokemon Pinball | Disassembly |
Pokemon Trading Card Game | Disassembly |
Pokémon Puzzle Challenge | Disassembly |
Wario Land 3 | Disassembly |
The Legend of Zelda Links Awakening DX | Disassembly |
The Legend of Zelda Oracle of Ages & Seasons | Disassembly |
Name | Project Type | Status |
---|---|---|
Banjo Kazooie Grunty’s Revenge | Decompilation | Inactive |
Breath of Fire | Disassembly | Inactive |
Fire Emblem: The Binding Blade | Decompilations | Active |
Fire Emblem: The Sacred Stones | Disassembly | N/A |
Harvest Moon: Friends of Mineral Town | Decompilation | Inactive |
Kirby & The Amazing Mirror | Disassembly | N/A |
Mario & Luigi Superstar Saga | Disassembly | N/A |
Mario VS Donkey Kong | Disassembly | N/A |
Metroid: Zero Mission | Decompilation | Active |
Mother 1+2 (Japan) | Disassembly | Inactive |
Pokemon Ruby & Sapphire | Decompilation | Active |
Pokemon Emerald | Decompilation | Active |
Pokemon FireRed & LeafGreen | Decompilation | Active |
Pokémon Mystery Dungeon: Red Rescue Team | Decompilation | Active |
Pokémon Pinball: Ruby & Sapphire | Decompilation | Active |
Sonic Advance 2 | Disassembly | Active |
Summon Night Swordcraft Story 3 | Disassembly | N/A |
Super Mario Advance 2: Super Mario World | Disassembly | N/A |
The Legend of Zelda: The Minish Cap | Decompilation | Active, at 98% |
Yu-Gi-Oh! Reshef of Destruction | Decompilation | Active |
Super Mario 3D Land EU Decompilation
This is a decompilation of the EU version of Super Mario 3D Land.
Sega is similar to Nintendo in that most of the games that people are interested in reverse engineering are 1st party titles such as Sonic and Phantasy Star.
Although the Sega Master System was hugely popular in Europe, it can’t compete with the NES for number of disassembled projects created so far.
Phantasy Star Disassembly
Incomplete Phantasy Star Disassembly for Sega Master System from SonicRetro. It uses the wla-z80 assembler to build the ROM
Sonic 2 SMS Disassembly
Sonic 2 for the Sega Master System Incomplete Disassembly from SonicRetro. It uses the wla-z80 assembler to build the ROM.
The Sega Mega Drive was Sega’s most popular console in terms of games developed, and as such it also seems to be the most popular for reverse engineering projects too.
Name | Project Type |
---|---|
Kid Chameleon | Disassembly |
Knucles the Echidna in Sonic 2 | Disassembly |
Phantasy Star II | Disassembly |
Phantasy Star III | Disassembly |
Phantasy Star IV | Disassembly |
Ristar | Disassembly |
Sonic the Hedgehog | Disassembly |
Sonic the Hedgehog 2 | Disassembly |
Sonic the Hedgehog 3 | Disassembly |
Sonic & Knuckles | Disassembly |
Sonic 3D Blast | Disassembly |
Sonic Spinball | Disassembly |
Compared to the other systems, Sony doesn’t have many decompilation projects, mainly due to the higher complexity of the games developed by the PS1 era, requiring much larger teams to create the games in the first place.
Name | Project Type | Status |
---|---|---|
Castlevania: Symphony of the Night | Decompilation | Active |
Crash Bandicoot | Decompilation | Active, 78% functional |
Crash Bandicoot 2: Cortex Strikes Back | Decompilation | Inactive |
Crash Team Racing | Decompilation | Active - 14% |
Driver 2 | Decompilation | N/A, Fully Playable on PC |
Legacy of Kain 2: Soul Reaver | Decompilation | Active - 46% |
Legend of Dragoon | Decompilation | Active - 90% (First disk playable) |
Lunar 2: Eternal Blue | Decompilation | Inactive, at 12% |
Metal Gear Solid | Decompilation | Active - 42% |
Need for Speed: High Stakes | Decompilation | Inactive |
Need for Speed 1-6 | Game Engine Reimplementation | Inactive |
PSX DOOM | Decompilation | N/A |
Silent Hill | Decompilation | Active |
Tomb Raider | Reimplementation | PC Port Fully Playable |
Tomb Raider II | Reimplementation | Active - v0.8.2 release |
Tomb Raider: Chronicles | Decompilation | Inactive |
Tomb Raider 1-5 | Game Engine Reimplementation | First game fully playable |
Vandal Hearts | Decompilation | Active |
Decompilation project for the Fatal Frame 2 : Crimson Butterfly
Decompilation project for the Fatal Frame 2 : Crimson Butterfly game engine. Our goal is to have a fully playable port on PC and maybe on future platforms too.
Jak Project: Reviving the language that brought us the Jak & Daxter Series
This project is to port Jak 1 (NTSC, 'black label' version) to PC. Over 98% of this game is written in GOAL, a custom Lisp language developed by Naughty Dog.
Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2
This is a work-in-progress, experimental decompilation of Sly Cooper and the Thievius Raccoonus for the PlayStation 2. It is based on the NTSC-U version of the game (SCUS-971.98)
There are only a handful of reverse engineered games for Microsoft game consoles.
Fully annotated disassembly of the original Metal Gear game
This repository contains the fully annotated disassembly of the original Metal Gear game, released by Konami for MSX2 in 1987 with code RC750.
Halo: Combat Evolved Decompilation Research Project
The goal of this project is to study and create a free, open-source re-implementation of the original Xbox launch title Halo: Combat Evolved.
Broken Decompiled Terraria Xbox 360 Edition source code
Since Terraria is based on XNA which is a C# library, it is possible to decompile back into C# source code. This project is still very early but has some interesting results.
Name | Project Type | Status |
---|---|---|
Cave Story | Decompilation | Taken down by DMCA |
Cosmo’s Cosmic Adventure | Decompilation | Completed |
Duck Game | Decompilation | Completed |
Deus Ex: Human Revolution | Decompilation | Active |
Diablo | Decompilation | N/A |
Duke Nukem II (DOS) | Reimplementation | N/A |
Oddworld 1-2 | Game Engine Reimplementation | Active, Playable |
Oregon Trail II | Decompilation | Completed |
SkiFree | Decompilation | Completed |
Sonic CD (1996) | Disassembly | N/A |
Sonic CD (2011) | Decompilation | N/A |
Sonic & Knuckles Collection (1997) | Disassembly | N/A |
Sonic Mania | Decompilation | N/A |
Twisted Metal 2 | Decompilation | Inactive |
The Touhou PC-98 Restoration Project
This project aims to perfectly reconstruct the source code of the first five Touhou Project games by ZUN Soft (now Team Shanghai Alice), which were originally released exclusively for the NEC PC-9801 system.
Mobile games are a special case that weren’t initially going to be included, but we have included a few games that are based on console games.
Decompile of the 2005 mobile port of Sonic 1
A decompilation of the 2005 Java mobile port of Sonic the Hedgehog (1991). This decompilation focuses on the 240x320 resolution version, of part 1 as it uses the original game's graphics. However, there are lower resolutions that function similarily. And part 2 consists of the largest available resolution; 208x208. Part 1 was created by iFone, and 2 by Glu.
A Monkey port of decompiled Java from Sonic Advance (Mobile)
Sonic GBA is a fan developed reinterpretation of decompiled Java output from the Android version of Sonic Advance.